Dungeons and Dragons Brachyurus 3.5 PBP RPG

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Brachyurus

Brachyurus

Large Magical Beast

Hit Dice:

38d10+684 (893 hp)

Initiative:

+18 (+14 Dex, +4 Improved Initiative)

Speed:

80 ft.

Armor Class:

40 (+14 Dex, -1 size, +17 natural), touch 23, flat-footed 26

Base Attack/Grapple:

+38/+52

Attack:

Claw +48 (2d6+10/19-20) melee

Full Attack:

2 claws +48 (2d6+10/19-20) melee, 1 bite +46 (3d6+5/19-20) melee

Space/Reach:

10 ft./5 ft.

Special Attacks:

Frightful howl, savage 15d6+25

Special Qualities:

Blindsight 240 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 10, low-light vision, spell resistance 32, scent, acid resistance 20, cold resistance 20, electricity resistance 20, fire resistance 20, sonic resistance 20

Saves:

Fort +41, Ref +35, Will +25

Abilities:

Str 30, Dex 38, Con 47, Int 18, Wis 32, Cha 19

Skills:

Hide +55, Jump +51, Listen +54, Move Silently +55, Spot +54, Survival +52

Feats:

Alertness, Great Fortitude, Improved Bull Rush, Improved Critical (claw), Improved Critical (bite), Improved Initiative, Improved Trip, Iron Will, Multiattack, Weapon Focus (claw), Weapon Focus (bite)

Epic Feats:

Blinding Speed (x2)

Environment:

Any

Organization:

Solitary, pair, or pack (5-10).

Challenge Rating:

23

Treasure:

Standard

Alignment:

Usually lawful neutral

Advancement:

39-48 HD (Large); 49-58 HD (Huge); 59-66 HD (Gargantuan); 67-135 HD (Colossal)

Combat

Frightful Howl (Su): As a standard action, a brachyurus can emit a howl in a 60-foot-radius spread that affects opponents with fewer Hit Dice or levels than the brachyurus has. The affected creature must make a successful Will save (DC 33) or become shaken. Success indicates that the target is immune to that brachyurus's frightful howl for one day. The DC is Charisma-based.

Savage (Ex): If a brachyurus successfully trips an opponent, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 15d6+25 points of damage. If an opponent goes prone for any reason in an area a brachyurus threatens, the brachyurus can also savage the victim as a free action (treat as the brachyurus's attack of opportunity for the round), even though it had nothing to do with tripping the foe.


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On paper because the Dragonborn, have a +2 strength, and +1 charisma, Paladin class would be optimum.
However, in the end it boils down to whatever the player feels is the most fun to play.
Even half Elf works well with the charisma bonus.

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