Dungeons and Dragons Behemoth 3.5 PBP RPG

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Behemoth

Behemoth Eagle

Behemoth Gorilla

Colossal Outsider (Extraplanar)

Huge Outsider (Extraplanar)

Hit Dice:

21d8+126 (220 hp)

21d8+252 (366 hp)

Initiative:

+20 (+12 Dex, +8 Superior Initiative)

+12 (+8 Dex, +4 Improved Initiative)

Speed:

20 ft., fly 160 ft. (poor)

60 ft., climb 30 ft.

Armor Class:

24 (+12 Dex, -8 size, +10 natural), touch 14, flat-footed 12

38 (+8 Dex, -2 size, +22 natural), touch 16, flat-footed 30

Base Attack/Grapple:

+21/+44

+21/+39

Attack:

Claw +25 (5d10+7) melee

Claw +29 (4d8+10) melee

Full Attack:

2 claws +25 (5d10+7) melee, bite +20 (4d12+3) melee

2 claws +29 (4d8+10) melee, bite +24 (3d10+5) melee

Space/Reach:

30 ft./20 ft.

20 ft./20 ft.

Special Attacks:

-

Rend 8d8+20

Special Qualities:

Evasion, spell resistance 30

Scent, spell resistance 30

Saves:

Fort +18, Ref +24, Will +16

Fort +24, Ref +20, Will +16

Abilities:

Str 25, Dex 34, Con 23, Int 17, Wis 19, Cha 16

Str 31, Dex 26, Con 35, Int 6, Wis 15, Cha 12

Skills:

Diplomacy +27, Jump +3, Knowledge (geography, history, nature, religion, the planes) +27, Listen +30, Search +27, Sense Motive +28, Spot +41, Survival +28

Balance +32, Climb +42, Intimidate +25, Jump +34, Move Silently +32, Spot +26

Feats:

Alertness, Endurance, Flyby Attack, Improved Initiative, Iron Will, Skill Focus (spot), Weapon Finesse

Dodge, Endurance, Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack

Epic Feats:

Superior Initiative

Epic Toughness

Environment:

Any forest, hill, mountains, and plains

Warm forest and warm mountains

Organization:

Solitary or pair

Solitary or company (5-8)

Challenge Rating:

18

19

Treasure:

None

None

Alignment:

Always neutral

Always neutral

Advancement:

21-42 HD (Colossal)

22-42 HD (Huge)

Behemoth Eagle

Skills: *A behemoth eagle receives a +8 racial bonus on Spot checks.

Carrying Capacity: A light load for a behemoth eagle is up to 2,400 pounds; a medium load, 2,401-4,800 pounds; and a heavy load, 4,801-7,200 pounds.

Behemoth Gorilla

Combat

Rend (Ex): A behemoth gorilla that hits with both claw attacks latches onto the opponent's body and tears the flesh. This automatically deals an additional 8d8+20 points of damage.


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Latest RPG Post

I nod, "You heard the lady, let's go get some rest and finish tracking down these brutes tomorrow."

Having a bit more time than the others, I'll quickly check in with Lywenta on what they found, get Dobby started on the next magic item project, and then hop over to the newly rebuilt smithy to resume work on my breastplate, stopping to get some sleep in the short hours of the morning.

Out of Character: I think we forgot to specify, but earlier when we left to check in with the guard after finding the secret tunnel, we'd have removed the last body. Certainly not going to leave it there to have more body parts removed.

Mentioned magic item would be a +1 Amulet of Natural Armor, going to whomever is feeling most vulnerable, eventually I'll be making one for everyone in the party. UMD DC is 22, only 1 pass needed among the 3. Crafting time will be 2 days, spending 750 gp and 80 xp. Checks for breastplate were rolled months ago.

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