Dungeons and Dragons Monstrous Centipede 3.5 PBP RPG

Mon, 21st June, 2021 - 7:56 pm GMT
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Monstrous Centipede

Monstrous Centipede, Tiny

Monstrous Centipede, Small

Monstrous Centipede, Medium

Tiny Vermin

Small Vermin

Medium Vermin

Hit Dice:

1/4 d8 (1 hp)

1/2 d8 (2 hp)

1d8 (4 hp)

Initiative:

+2

+2

+2

Speed:

20 ft. (4 squares), climb 20 ft.

30 ft. (6 squares), climb 30 ft.

40 ft. (8 squares), climb 40 ft.

Armor Class:

14 (+2 size, +2 Dex), touch 14, flat-footed 12

14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12

14 (+2 Dex, +2 natural), touch 12, flat-footed 12

Base Attack/Grapple:

+0/-13

+0/-7

+0/-1

Attack:

Bite +4 melee (1d3-5 plus poison)

Bite +3 melee (1d4-3 plus poison)

Bite +2 melee (1d6-1 plus poison)

Full Attack:

Bite +4 melee (1d3-5 plus poison)

Bite +3 melee (1d4-3 plus poison)

Bite +2 melee (1d6-1 plus poison)

Space/Reach:

2-1/2 ft./0 ft.

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Poison

Poison

Poison

Special Qualities:

Darkvision 60 ft., vermin traits

Darkvision 60 ft., vermin traits

Darkvision 60 ft., vermin traits

Saves:

Fort +2, Ref +2, Will +0

Fort +2, Ref +2, Will +0

Fort +2, Ref +2, Will +0

Abilities:

Str 1, Dex 15, Con 10, Int -, Wis 10, Cha 2

Str 5, Dex 15, Con 10, Int -, Wis 10, Cha 2

Str 9, Dex 15, Con 10, Int -, Wis 10, Cha 2

Skills:

Climb +10, Hide +18, Spot +4

Climb +10, Hide +14, Spot +4

Climb +10, Hide +10, Spot +4

Feats:

Weapon Finesse B

Weapon Finesse B

Weapon Finesse B

Environment:

Underground

Underground

Underground

Organization:

Colony (8-16)

Colony (2-5) or swarm (6-11)

Solitary or colony (2-5)

Challenge Rating:

1/8

1/4

1/2

Advancement:

-

-

-

Level Adjustment:

-

-

-

Monstrous Centipede, Large

Monstrous Centipede, Huge

Large Vermin

Huge Vermin

Hit Dice:

3d8 (13 hp)

6d8+6 (33 hp)

Initiative:

+2

+2

Speed:

40 ft. (8 squares), climb 40 ft.

40 ft. (8 squares), climb 40 ft.

Armor Class:

14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12

16 (-2 size, +2 Dex, +6 natural), touch 10, flat-footed 14

Base Attack/Grapple:

+2/+7

+4/+15

Attack:

Bite +3 melee (1d8+1 plus poison)

Bite +5 melee (2d6+4 plus poison)

Full Attack:

Bite +3 melee (1d8+1 plus poison)

Bite +5 melee (2d6+4 plus poison)

Space/Reach:

10 ft./5 ft.

15 ft./10 ft.

Special Attacks:

Poison

Poison

Special Qualities:

Darkvision 60 ft., vermin traits

Darkvision 60 ft., vermin traits

Saves:

Fort +3, Ref +3, Will +1

Fort +6, Ref +4, Will +2

Abilities:

Str 13, Dex 15, Con 10, Int -, Wis 10, Cha 2

Str 17, Dex 15, Con 12, Int -, Wis 10, Cha 2

Skills:

Climb +10, Hide +6, Spot +4

Climb +11, Hide +2, Spot +4

Feats:

Weapon Finesse B

-

Environment:

Underground

Underground

Organization:

Solitary or colony (2-5)

Solitary or colony (2-5)

Challenge Rating:

1

2

Advancement:

4-5 HD (Large)

7-11 HD (Huge)

Level Adjustment:

-

-

Monstrous Centipede, Gargantuan

Monstrous Centipede, Colossal

Gargantuan Vermin

Colossal Vermin

Hit Dice:

12d8+12 (66 hp)

24d8+24 (132 hp)

Initiative:

+2

+1

Speed:

40 ft. (8 squares), climb 40 ft.

40 ft. (8 squares), climb 40 ft.

Armor Class:

18 (-4 size, +2 Dex, +10 natural), touch 8, flat-footed 16

20 (-8 size, +2 Dex, +16 natural), touch 4, flat-footed 18

Base Attack/Grapple:

+9/+27

+18/+42

Attack:

Bite +11 melee (2d8+9 plus poison)

Bite +18 melee (4d6+12 plus poison)

Full Attack:

Bite +11 melee (2d8+9 plus poison)

Bite +18 melee (4d6+12 plus poison)

Space/Reach:

20 ft./15 ft.

30 ft./20 ft.

Special Attacks:

Poison

Poison

Special Qualities:

Darkvision 60 ft., vermin traits

Darkvision 60 ft., vermin traits

Saves:

Fort +9, Ref +6, Will +4

Fort +15, Ref +9, Will +8

Abilities:

Str 23, Dex 15, Con 12, Int -, Wis 10, Cha 2

Str 27, Dex 13, Con 12, Int -, Wis 10, Cha 2

Skills:

Climb +14, Hide -2, Spot +4

Climb +16, Hide -7, Spot +4

Feats:

-

-

Environment:

Underground

Underground

Organization:

Solitary

Solitary

Challenge Rating:

6

9

Advancement:

17-23 HD (Gargantuan)

25-48 HD (Colossal)

Level Adjustment:

-

-

Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.

Size

Fort DC

Damage

Size

Fort DC

Damage

Tiny

10

1 Dex

Huge

14

1d6 Dex

Small

10

1d2 Dex

Gargantuan

17

1d8 Dex

Medium

10

1d3 Dex

Colossal

23

2d6 Dex

Large

11

1d4 Dex

Poison (Ex): A monstrous centipede has a poisonous bite. The details vary by the centipede's size, as shown on the table above. The save DCs are Constitution-based. The indicated damage is both initial and secondary damage.

Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted.


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Advisor Description

It was 7 in the night, breezing air had filled the place, not as many people were there in the town square as there were in the sunlight of the day. The place was lit up with other sources of light being the only hope against us in the dark. I was having a feeling that someone was peering their vision on to me. So I left the light and went more into the dark corners of the town streets to see who this "stalker" truly was. It seems my guess was correct. A throwing knife passed by me as if it was some kind of an arrow. I could very well guess that whoever threw it. They intended it to miss me. I turned around and there he was, the supposed stalker.

"Who are you?"

I said as I drew my axe from behind my back, holding it in two hands and pointing it towards the shadow of the person.

"What do you want?"

He kept moving forward toward me and now I could see his face. He chuckled.

"A rookie is always a rookie."

He said as he kept moving forward without a shred of fear in his eyes. His head was covered in robes and the rest of the body in shining silver armor. He didn't seem like he intended to do any harm. Yet again my guess is correct. He moves forward bringing out his hand for me to shake.

"Tauseir, I am from now on your Advisor. I will teach you all you need to know to survive in this world. I was sent here by your father and he said from me to be a caretaker for a child like you. But since he was a good friend of mine how could I not accept? So from now on. Follow my lead. Meet me tomorrow here at the town square during the day. You have a lot to learn."

My father asked a man to help me? Unbelievable. Whoever he is, it seems I will have some hard time keeping up with him. Though if I must do this to become the Ruler of Kings. I will.

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