Dungeons and Dragons Giant Wasp 3.5 PBP RPG

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Giant Wasp

Giant Wasp

Large Vermin

Hit Dice:

5d8+10 (32 hp)

Initiative:

+1

Speed:

20 ft. (4 squares), fly 60 ft. (good)

Armor Class:

14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13

Base Attack/Grapple:

+3/+11

Attack:

Sting +6 melee (1d3+6 plus poison)

Full Attack:

Sting +6 melee (1d3+6 plus poison)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Poison

Special Qualities:

Darkvision 60 ft., vermin traits

Saves:

Fort +6, Ref +2, Will +2

Abilities:

Str 18, Dex 12, Con 14, Int -, Wis 13, Cha 11

Skills:

Spot +9, Survival +1*

Feats:

-

Environment:

Temperate forests

Organization:

Solitary, swarm (2-5), or nest (11-20)

Challenge Rating:

3

Advancement:

6-8 HD (Large); 9-15 HD (Huge)

Level Adjustment:

-

Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.

Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.

Skills: Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.


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Anron, if Daishain doesn't mention Taz needing to take a save etc in relation to something like that wall of fire then it doesn't apply to him. Daishain is really good about stating who is affected by something and needs to roll a save. That way you don't have to wait on Daishain to respond to post.

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