Dungeons and Dragons Giant Wasp 3.5 PBP RPG

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Giant Wasp

Giant Wasp

Large Vermin

Hit Dice:

5d8+10 (32 hp)

Initiative:

+1

Speed:

20 ft. (4 squares), fly 60 ft. (good)

Armor Class:

14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13

Base Attack/Grapple:

+3/+11

Attack:

Sting +6 melee (1d3+6 plus poison)

Full Attack:

Sting +6 melee (1d3+6 plus poison)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Poison

Special Qualities:

Darkvision 60 ft., vermin traits

Saves:

Fort +6, Ref +2, Will +2

Abilities:

Str 18, Dex 12, Con 14, Int -, Wis 13, Cha 11

Skills:

Spot +9, Survival +1*

Feats:

-

Environment:

Temperate forests

Organization:

Solitary, swarm (2-5), or nest (11-20)

Challenge Rating:

3

Advancement:

6-8 HD (Large); 9-15 HD (Huge)

Level Adjustment:

-

Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.

Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.

Skills: Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.


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international QUOTE (Strellers)
A thought would be that it would be nice if character progression could be had without increasingly dangerous conflicts.

Yes, FT2 will have a faster Character creation build than ROK II similar to Traveller. FT2 will be more about creating a Character and then getting into a game as fast as possible. It will be less about visiting NPCs and getting to know a 'town' although if I were really to gain the needed funding I would develop things that will allow for play as a solo player as well.

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