Dungeons and Dragons Giant Stag Beetle 3.5 PBP RPG

Tue, 13th November, 2018 - 4:29 pm GMT
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Giant Stag Beetle

Giant Stag Beetle

Large Vermin

Hit Dice:

7d8+21 (52 hp)

Initiative:

+0

Speed:

20 ft. (4 squares)

Armor Class:

19 (-1 size, +10 natural), touch 9, flat-footed 19

Base Attack/Grapple:

+5/+15

Attack:

Bite +10 melee (4d6+9)

Full Attack:

Bite +10 melee (4d6+9)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Trample 2d8+3

Special Qualities:

Darkvision 60 ft., vermin traits

Saves:

Fort +8, Ref +2, Will +2

Abilities:

Str 23, Dex 10, Con 17, Int -, Wis 10, Cha 9

Skills:

-

Feats:

-

Environment:

Temperate forests

Organization:

Cluster (2-5) or mass (6-11)

Challenge Rating:

4

Alignment:

Always neutral

Advancement:

8-10 HD (Large); 11-21 HD (Huge)

Level Adjustment:

-

These creatures are serious pests that greedily devour cultivated crops. A single beetle can strip an entire farm in short order. An adult giant stag beetle is about 10 feet long.

Trample (Ex): Reflex half DC 19. The save DC is Strength-based.


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I agree with you Kyrroeth, I think the player being available and consistent is vital. We all know life can sometimes, be turned upside down. There can be challenges, change of job, sickness etc.

Open communication is the key, especially with the Dungeon master, who has a lot of responsibility.

The last thing players need.
Usually occurring during a big battle, against powerful monsters. Facing incredible odds etc.

Is suddenly without any communication the player, is suddenly vacant. Without, even a post, to explain why?

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