Dungeons and Dragons Giant Fire Beetle 3.5 PBP RPG

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Giant Fire Beetle

Giant Fire Beetle

Small Vermin

Hit Dice:

1d8 (4 hp)

Initiative:

+0

Speed:

30 ft. (6 squares)

Armor Class:

16 (+1 size, +5 natural), touch 11, flat-footed 16

Base Attack/Grapple:

+0/-4

Attack:

Bite +1 melee (2d4)

Full Attack:

Bite +1 melee (2d4)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Darkvision 60 ft., vermin traits

Saves:

Fort +2, Ref +0, Will +0

Abilities:

Str 10, Dex 11, Con 11, Int -, Wis 10, Cha 7

Skills:

-

Feats:

-

Environment:

Warm plains

Organization:

Cluster (2-5) or colony (6-11)

Challenge Rating:

1/3

Advancement:

2-3 HD (Small)

Level Adjustment:

-

These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands' luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius. Giant fire beetles are about 2 feet long.


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Lia purses her lips as she debates the options." I'm torn on this. If it is an enemy that we would kill it is one thing. We can't be sure of that until we agree however. On the other hand, I don't trust any that summon and have dealings with devils. In my opinion we agree to this. Any summoner of devils is an agent of evil."

Mari watches the devils in fear. She bites her lip to try to keep calm.

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