Dungeons and Dragons Giant Fire Beetle 3.5 PBP RPG

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Giant Fire Beetle

Giant Fire Beetle

Small Vermin

Hit Dice:

1d8 (4 hp)

Initiative:

+0

Speed:

30 ft. (6 squares)

Armor Class:

16 (+1 size, +5 natural), touch 11, flat-footed 16

Base Attack/Grapple:

+0/-4

Attack:

Bite +1 melee (2d4)

Full Attack:

Bite +1 melee (2d4)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Darkvision 60 ft., vermin traits

Saves:

Fort +2, Ref +0, Will +0

Abilities:

Str 10, Dex 11, Con 11, Int -, Wis 10, Cha 7

Skills:

-

Feats:

-

Environment:

Warm plains

Organization:

Cluster (2-5) or colony (6-11)

Challenge Rating:

1/3

Advancement:

2-3 HD (Small)

Level Adjustment:

-

These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands' luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius. Giant fire beetles are about 2 feet long.


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Lia looks up startled at Poljen." Poljen, we need you with us. We are about to be in a huge battle and are counting on you. Besides, they are invisible. They should be able to find the mask with no problems. You would draw attention to their location since you aren't invisible. With the silence stone I'm confident that they will be fine. Once we attack in force no one is going to be expecting or looking for two invisible thieves."

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