Dungeons and Dragons Thoqqua 3.5 PBP RPG

Wed, 19th December, 2018 - 1:59 pm GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Thoqqua

Thoqqua

Medium Elemental (Earth, Extraplanar, Fire)

Hit Dice:

3d8+3 (16 hp)

Initiative:

+1

Speed:

30 ft. (6 squares), burrow 20 ft.

Armor Class:

18 (+1 Dex, +7 natural), touch 11, flat-footed 17

Base Attack/Grapple:

+2/+4

Attack:

Slam +4 melee (1d6+3 plus 2d6 fire)

Full Attack:

Slam +4 melee (1d6+3 plus 2d6 fire)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Heat, burn

Special Qualities:

Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold

Saves:

Fort +4, Ref +2, Will +2

Abilities:

Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10

Skills:

Listen +5, Move Silently +3, Survival +3

Feats:

Alertness, Track

Environment:

Elemental Plane of Fire

Organization:

Solitary or pair

Challenge Rating:

2

Treasure:

None

Alignment:

Usually neutral

Advancement:

4-9 HD (Large)

Level Adjustment:

-

A thoqqua is about 1 foot in diameter and 4 to 5 feet long. It weighs about 200 pounds.

Combat

When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. (Treat this as a charge, even though the thoqqua does not need to move 10 feet before attacking.)

Heat (Ex): Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage.

Burn (Ex): When a thoqqua hits with its slam attack, the opponent must succeed on a DC 12 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame.


Sponsor Ads:

Latest RPG Post

Don't let the door hit you where evolution split you. I never negotiate with terrorists. If you aren't having fun and want to ruin the game for others with your drama then leave. I don't tolerate drama and trying to bully me into changing my decisions or hit rewind because your dice betrayed you.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Thoqqua - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2018
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Future Terra II

Automated system to Role-play. No worries about Rules, Dice or updating your Character Sheet, they are taken care of for you. Just immerse in pure Role-playing.
Become A Backer!

See More

RPG Highlights

Assassin's Guild: What are your thoughts about this Topic? By Ashashin 18th Nov, 2018 - 10:22pm
Fighter's Guild: What are your thoughts about this Topic? By Krusten 18th Oct, 2018 - 2:23pm
Barbarian's Guild: What are your thoughts about this Topic? By Krusten 20th Sep, 2018 - 12:01pm
Alchemist's Guild: What are your thoughts about this Topic? By warlock 24th Aug, 2018 - 6:31pm
Bard's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 10:05pm
Emissary's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 10:03pm
Ranger's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 6:40pm
Druid's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:21am
Cleric's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:20am
Rogue's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:18am

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,