Dungeons and Dragons Tendriculos 3.5 PBP RPG

Wed, 19th June, 2019 - 7:20 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Tendriculos

Tendriculos

Huge Plant

Hit Dice:

9d8+54 (94 hp)

Initiative:

-1

Speed:

20 ft. (4 squares)

Armor Class:

16 (-2 size, -1 Dex, +9 natural), touch 7, flat-footed 16

Base Attack/Grapple:

+6/+23

Attack:

Bite +13 melee (2d8+9) and 2 tendrils +8 melee (1d6+4)

Full Attack:

Bite +13 melee (2d8+9) and 2 tendrils +8 melee (1d6+4)

Space/Reach:

15 ft./15 ft.

Special Attacks:

Improved grab, paralysis, swallow whole

Special Qualities:

Low-light vision, plant traits, regeneration 10

Saves:

Fort +12, Ref +2, Will +4

Abilities:

Str 28, Dex 9, Con 22, Int 3, Wis 8, Cha 3

Skills:

Hide +9, Listen +1, Move Silently +1, Spot +1

Feats:

Alertness, Iron Will, Power Attack, Stealthy

Environment:

Temperate forests

Organization:

Solitary

Challenge Rating:

6

Treasure:

1/10th coins; 50% goods; 50% items

Alignment:

Always neutral

Advancement:

10-16 HD (Huge); 17-27 HD (Gargantuan)

Level Adjustment:

-

A tendriculos can rear up to a height of 15 feet. It weighs about 3,500 pounds.

Animals and other plant creatures are unnerved by the presence of a tendriculos; they avoid it and any place it has been within the last 24 hours.

Combat

Prowling deep forests or waiting in vegetated areas (looking like nothing more than a small hillock), a tendriculos attacks savagely, showing no fear. It attempts to swallow as much flesh as it can, as quickly as it can.

Improved Grab (Ex): To use this ability, a tendriculos must hit a creature at least one size smaller than itself with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the opponent in the following round. A tendriculos can also use its improved grab ability on a tendril attack. If it wins the grapple check, it establishes a hold, picks up the opponent, and transfers it to the mouth as a free action, automatically dealing bite damage.

Swallow Whole/Paralysis (Ex): A tendriculos can try to swallow a grabbed opponent by making a successful grapple check. Once inside the plant's mass, the opponent must succeed on a DC 20 Fortitude save or be paralyzed for 3d6 rounds by the tendriculos's digestive juices, taking 2d6 points of acid damage per round. A new save is required each round inside the plant. The save DC is Constitution-based. A swallowed creature that avoids paralysis can climb out of the mass with a successful grapple check. This returns it to the plant's maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the tendriculos's interior (AC 14). Once the creature exits, the plant's regenerative capacity closes the hole; another swallowed opponent must cut its own way out. A Huge tendriculos's interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.

Regeneration (Ex): Bludgeoning weapons and acid deal normal damage to a tendriculos. A tendriculos that loses part of its body mass can regrow it in 1d6 minutes. Holding the severed portion against the mass enables it to reattach instantly.


Sponsor Ads:

Latest RPG Post

There is no longer a need for Dungeon Masters / Game Masters for external game systems as the Community will begin to focus its effort on its own in-house system such as ROK II.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Search via our Community for:

Dungeons and Dragons Tendriculos - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2019
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Future Terra II

Automated system to Role-play. No worries about Rules, Dice or updating your Character Sheet, they are taken care of for you. Just immerse in pure Role-playing.
Become A Backer!

See More

RPG Highlights

Ruler Of Kings 2 Text RPG General Discussion: What are your reviews for this Topic? By JB 16 Hours Ago
Crowdfunding For Ruler Of Kings II: What are your reviews for this Topic? By JB 30th May, 2019 - 6:03pm
Role-players Who Threaten To Leave A Game: What are your reviews for this Topic? By Grimcrow 22nd Dec, 2018 - 12:03pm
Thinking Required For A Text Adventure: What are your reviews for this Topic? By Hunter 24th Nov, 2018 - 5:19pm
Crowdfunding For Future Terra II: What are your reviews for this Topic? By JB 21st Nov, 2018 - 8:15pm
Being The Author: Writing In ROK II: What are your reviews for this Topic? By Adventure 20th Nov, 2018 - 3:56pm
Martial Artist's Guild: What are your reviews for this Topic? By ROK Harker 10th Jun, 2018 - 12:11am
Cavalier's Guild: What are your reviews for this Topic? By ROK Harker 10th Jun, 2018 - 12:09am
Paladin's Guild: What are your reviews for this Topic? By ROK Harker 9th Jun, 2018 - 6:42pm

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,