Dungeons and Dragons Roper 3.5 PBP RPG

Mon, 14th October, 2019 - 1:50 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Roper

Roper

Large Magical Beast

Hit Dice:

10d10+30 (85 hp)

Initiative:

+5

Speed:

10 ft. (2 squares)

Armor Class:

24 (-1 size, +1 Dex, +14 natural), touch 10, flat-footed 23

Base Attack/Grapple:

+10/+18

Attack:

Strand +11 ranged touch (drag) or bite +13 melee (2d6+6)

Full Attack:

6 strands +11 ranged touch (drag) and bite +13 melee (2d6+6)

Space/Reach:

10 ft./10 ft. (50 ft. with strand)

Special Attacks:

Drag, strands, weakness

Special Qualities:

Darkvision 60 ft., immunity to electricity, low-light vision, cold resistance 10, spell resistance 30, vulnerability to fire

Saves:

Fort +10, Ref +8, Will +8

Abilities:

Str 19, Dex 13, Con 17, Int 12, Wis 16, Cha 12

Skills:

Climb +12, Hide +10*, Listen +13, Spot +13

Feats:

Alertness, Improved Initiative, Iron Will, Weapon Focus (strand)

Environment:

Underground

Organization:

Solitary, pair, or cluster (3-6)

Challenge Rating:

12

Treasure:

No coins; 50% goods (stone only); no items

Alignment:

Usually chaotic evil

Advancement:

11-15 HD (Large); 16-30 HD (Huge)

Level Adjustment:

-

A roper stands some 9 feet tall and tapers from 3 or 4 feet in diameter at the base to 1 foot across at the top. It weighs 2,200 pounds. A roper's coloration and temperature change to match the features of the surrounding cave.

Ropers speak Terran and Undercommon.

Combat

A roper hunts by standing very still and imitating a bit of rock. This tactic often allows it to attack with surprise. When prey comes within reach, it lashes out with its strands. In melee, it bites adjacent opponents with its powerful maw.

Drag (Ex): If a roper hits with a strand attack, the strand latches onto the opponent's body. This deals no damage but drags the stuck opponent 10 feet closer each subsequent round (provoking no attack of opportunity) unless that creature breaks free, which requires a DC 23 Escape Artist check or a DC 19 Strength check. The check DCs are Strength-based, and the Escape Artist DC includes a +4 racial bonus. A roper can draw in a creature within 10 feet of itself and bite with a +4 attack bonus in the same round. A strand has 10 hit points and can be attacked by making a successful sunder attempt. However, attacking a roper's strand does not provoke an attack of opportunity. If the strand is currently attached to a target, the roper takes a -4 penalty on its opposed attack roll to resist the sunder attempt. Severing a strand deals no damage to a roper.

Strands (Ex): Most encounters with a roper begin when it fires strong, sticky strands. The creature can have up to six strands at once, and they can strike up to 50 feet away (no range increment). If a strand is severed, the roper can extrude a new one on its next turn as a free action.

Weakness (Ex): A roper's strands can sap an opponent's strength. Anyone grabbed by a strand must succeed on a DC 18 Fortitude save or take 2d8 points of Strength damage. The save DC is Constitution-based.

Skills: *Ropers have a +8 racial bonus on Hide checks in stony or icy areas.


Sponsor Ads:

Latest RPG Post

A dungeon master should be prepared for questions, and if the player is annoying them, tell them that they need to adjust their behaviour.
Yes, a Dungeon Master is not a babysitter at all, but is a human being that should set their boundaries with all people they meet.
If you don't, stuff like this will happen.
If you are unsure whether you're annoying your Dungeon Master, ask if you are and don't be offended by the answer.

Be adults about the situation, it helps for a better game.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Search via our Community for:

Dungeons and Dragons Roper - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2019
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

RPG Info

Latest Game Topics

Video: Mad Weapon Skills

Highlights

Barbarian's Guild: What are your thoughts about this Topic? By Telly 24th Sep, 2019 - 12:33pm
Fighter's Guild: What are your thoughts about this Topic? By Telly 5th Aug, 2019 - 1:55am
Assassin's Guild: What are your thoughts about this Topic? By Ashashin 18th Nov, 2018 - 10:22pm
Alchemist's Guild: What are your thoughts about this Topic? By warlock 24th Aug, 2018 - 6:31pm
Bard's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 10:05pm
Emissary's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 10:03pm
Ranger's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 6:40pm
Druid's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:21am
Cleric's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:20am
Rogue's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:18am

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,