Dungeons and Dragons Phase Spider 3.5 PBP RPG

Tue, 21st January, 2020 - 12:10 pm GMT
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Phase Spider

Phase Spider

Large Magical Beast

Hit Dice:

5d10+15 (42 hp)

Initiative:

+7

Speed:

40 ft. (8 squares), climb 20 ft.

Armor Class:

15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12

Base Attack/Grapple:

+5/+12

Attack:

Bite +7 melee (1d6+4 plus poison)

Full Attack:

Bite +7 melee (1d6+4 plus poison)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Poison

Special Qualities:

Darkvision 60 ft., ethereal jaunt, low-light vision

Saves:

Fort +7, Ref +7, Will +2

Abilities:

Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10

Skills:

Climb +11, Move Silently +11, Spot +4

Feats:

Ability Focus (poison), Improved Initiative

Environment:

Warm hills

Organization:

Solitary or cluster (2-5)

Challenge Rating:

5

Treasure:

None

Alignment:

Always neutral

Advancement:

6-8 HD (Large); 9-15 HD (Huge)

Level Adjustment:

-

Phase spiders are aggressive predators that can move quickly from the Ethereal Plane to attack opponents on the Material Plane.

A typical phase spider's body is 8 feet long. It weighs about 700 pounds.

Phase spiders cannot speak.

Combat

Phase spiders dwell and hunt on the Material Plane. Once a spider locates prey, however, it shifts to the Ethereal Plane to attack, attempting to catch its victim flat-footed. The spider shifts in, bites its victim, and retreats quickly back to the Ethereal Plane.

Ethereal Jaunt (Su): A phase spider can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action (or during a move action). The ability is otherwise identical with ethereal jaunt (caster level 15th).

Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 1d8 Con. The save DC is Constitution-based.

Skills: A phase spider has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.


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