Dungeons and Dragons Night Hag 3.5 PBP RPG

Mon, 22nd April, 2019 - 12:26 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Night Hag

Night Hag

Medium Outsider (Evil, Extraplanar)

Hit Dice:

8d8+32 (68 hp)

Initiative:

+1

Speed:

20 ft. (4 squares)

Armor Class:

22 (+1 Dex, +11 natural), touch 11, flat-footed 21

Base Attack/Grapple:

+8/+12

Attack:

Bite +12 melee (2d6+6 plus disease)

Full Attack:

Bite +12 melee (2d6+6 plus disease)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Spell-like abilities, dream haunting

Special Qualities:

Damage reduction 10/cold iron and magic, immunity to fire, cold, charm, sleep, and fear, spell resistance 25

Saves:

Fort +12*, Ref +9*, Will +10*

Abilities:

Str 19, Dex 12, Con 18, Int 11, Wis 15, Cha 12

Skills:

Bluff +12, Concentration +15, Diplomacy +5, Disguise +1 (+3 acting), Intimidate +14, Listen +15, Ride +12, Sense Motive +13, Spellcraft +11, Spot +15

Feats:

Alertness, Combat Casting, Mounted Combat

Environment:

A evil-aligned plane

Organization:

Solitary, mounted (1, on nightmare), or covey (3, on nightmares)

Challenge Rating:

9

Treasure:

Standard

Alignment:

Always neutral evil

Advancement:

9-16 HD (Medium)

Level Adjustment:

-

A night hag is about the same height and weight as a female human.

Night hags speak Abyssal, Celestial, Common, and Infernal.

Combat

Night hags attack good creatures on sight if the odds of success seem favorable.

These creatures rip through armor and flesh with their deadly teeth. They love to use sleep and then strangle those who are overcome by it.

A night hag's natural weapons, as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming damage reduction. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Disease (Ex): Demon fever-bite, Fortitude DC 18, incubation period 1 day, damage 1d6 Con. Each day after the first, on a failed save, an afflicted creature must immediately succeed on another DC 18 Fortitude save or take 1 point of Constitution drain. The save DC is Constitution based.

Spell-Like Abilities: At will-detect chaos, detect evil, detect good, detect law, detect magic, magic missile, polymorph (self only), ray of enfeeblement (DC 12), sleep (DC 12). Caster level 8th. A night hag can use etherealness at will (caster level 16th) so long as it possesses its heartstone (see below). The save DCs are Charisma-based.

Dream Haunting (Su): Night hags can visit the dreams of chaotic or evil individuals by using a special periapt known as a heartstone to become ethereal, then hovering over the creature. Once a hag invades someone's dreams, it rides on the victim's back until dawn. The sleeper suffers from tormenting dreams and takes 1 point of Constitution drain upon awakening. Only another ethereal being can stop these nocturnal intrusions, by confronting and defeating the night hag.

Heartstone

All night hags carry a periapt known as a heartstone, which instantly cures any disease contracted by the holder. In addition, a heartstone provides a +2 resistance bonus on all saving throws (this bonus is included in the statistics block). A night hag that loses this charm can no longer use etherealness until it can manufacture another (which takes one month). Creatures other than the hag can benefit from the heartstone's powers, but the periapt shatters after ten uses (any disease cured or saving throw affected counts as a use) and it does not bestow etherealness to a bearer that is not a night hag. If sold, an intact heartstone brings 1,800 gp.


Sponsor Ads:

Latest RPG Post

So she decides to fight. She quickly think about her situation and sees only one course of action, turning quickly she…

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Search via our Community for:

Dungeons and Dragons Night Hag - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2019
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Future Terra II

Automated system to Role-play. No worries about Rules, Dice or updating your Character Sheet, they are taken care of for you. Just immerse in pure Role-playing.
Become A Backer!

See More

RPG Highlights

Ruler Of Kings 2 Text RPG General Discussion: What are your reviews for this Topic? By Krusten 3.3 Days Ago
Crowdfunding For Ruler Of Kings II: What are your reviews for this Topic? By JB 6.1 Days Ago
Role-players Who Threaten To Leave A Game: What are your reviews for this Topic? By Grimcrow 22nd Dec, 2018 - 12:03pm
Thinking Required For A Text Adventure: What are your reviews for this Topic? By Hunter 24th Nov, 2018 - 5:19pm
Crowdfunding For Future Terra II: What are your reviews for this Topic? By JB 21st Nov, 2018 - 8:15pm
Being The Author: Writing In ROK II: What are your reviews for this Topic? By Adventure 20th Nov, 2018 - 3:56pm
Martial Artist's Guild: What are your reviews for this Topic? By ROK Harker 10th Jun, 2018 - 12:11am
Cavalier's Guild: What are your reviews for this Topic? By ROK Harker 10th Jun, 2018 - 12:09am
Paladin's Guild: What are your reviews for this Topic? By ROK Harker 9th Jun, 2018 - 6:42pm

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,