Dungeons and Dragons Night Hag 3.5 PBP RPG

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Night Hag

Night Hag

Medium Outsider (Evil, Extraplanar)

Hit Dice:

8d8+32 (68 hp)

Initiative:

+1

Speed:

20 ft. (4 squares)

Armor Class:

22 (+1 Dex, +11 natural), touch 11, flat-footed 21

Base Attack/Grapple:

+8/+12

Attack:

Bite +12 melee (2d6+6 plus disease)

Full Attack:

Bite +12 melee (2d6+6 plus disease)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Spell-like abilities, dream haunting

Special Qualities:

Damage reduction 10/cold iron and magic, immunity to fire, cold, charm, sleep, and fear, spell resistance 25

Saves:

Fort +12*, Ref +9*, Will +10*

Abilities:

Str 19, Dex 12, Con 18, Int 11, Wis 15, Cha 12

Skills:

Bluff +12, Concentration +15, Diplomacy +5, Disguise +1 (+3 acting), Intimidate +14, Listen +15, Ride +12, Sense Motive +13, Spellcraft +11, Spot +15

Feats:

Alertness, Combat Casting, Mounted Combat

Environment:

A evil-aligned plane

Organization:

Solitary, mounted (1, on nightmare), or covey (3, on nightmares)

Challenge Rating:

9

Treasure:

Standard

Alignment:

Always neutral evil

Advancement:

9-16 HD (Medium)

Level Adjustment:

-

A night hag is about the same height and weight as a female human.

Night hags speak Abyssal, Celestial, Common, and Infernal.

Combat

Night hags attack good creatures on sight if the odds of success seem favorable.

These creatures rip through armor and flesh with their deadly teeth. They love to use sleep and then strangle those who are overcome by it.

A night hag's natural weapons, as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming damage reduction. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Disease (Ex): Demon fever-bite, Fortitude DC 18, incubation period 1 day, damage 1d6 Con. Each day after the first, on a failed save, an afflicted creature must immediately succeed on another DC 18 Fortitude save or take 1 point of Constitution drain. The save DC is Constitution based.

Spell-Like Abilities: At will-detect chaos, detect evil, detect good, detect law, detect magic, magic missile, polymorph (self only), ray of enfeeblement (DC 12), sleep (DC 12). Caster level 8th. A night hag can use etherealness at will (caster level 16th) so long as it possesses its heartstone (see below). The save DCs are Charisma-based.

Dream Haunting (Su): Night hags can visit the dreams of chaotic or evil individuals by using a special periapt known as a heartstone to become ethereal, then hovering over the creature. Once a hag invades someone's dreams, it rides on the victim's back until dawn. The sleeper suffers from tormenting dreams and takes 1 point of Constitution drain upon awakening. Only another ethereal being can stop these nocturnal intrusions, by confronting and defeating the night hag.

Heartstone

All night hags carry a periapt known as a heartstone, which instantly cures any disease contracted by the holder. In addition, a heartstone provides a +2 resistance bonus on all saving throws (this bonus is included in the statistics block). A night hag that loses this charm can no longer use etherealness until it can manufacture another (which takes one month). Creatures other than the hag can benefit from the heartstone's powers, but the periapt shatters after ten uses (any disease cured or saving throw affected counts as a use) and it does not bestow etherealness to a bearer that is not a night hag. If sold, an intact heartstone brings 1,800 gp.


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My name is Farnsworth. I am known as the Prodigy by many. I am the smartest in my village, but I expect that there will be other people who will be smarter than me outside of the village. When I was sixteen, I set off on an adventure with my friend, Ben to become the next Ruler of Kings. I was a boy who was known throughout the village, as my father was the mayor. All the kids in the village wanted to be my friend to help their parents gain favors from my father. It was only Ben, who didn't approach me and only talked to me when I approached him. We quickly became friends and, as I mentioned earlier, began this journey together.
I am a human, as my parents were both humans.
I am quite tall, 6 feet and I have a fit body, but not too muscular. I have black hair with green eyes. I have tan skin, which makes me unique since the village I come from seldom has people with tan skin. I have wished to be a combat wizard since I was young, so I will focus on being a magic user, while also practicing physical skills. I wish to improve my reputation through helping others to gain favors, which I can use to gain power. I would only hurt or kill others when they make moves on me or my loved ones. My final goal is to become known throughout the land and be treated by others as a hero.
I intend to make connections and form truces and alliances to become the next Ruler of Kings. You should know that I am inclined to be a good person and will treat my subjects with benevolence when I become the next Ruler of Kings. Thus, I now start this path towards glory!

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