Dungeons and Dragons Howler 3.5 PBP RPG

Fri, 14th December, 2018 - 9:56 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Howler

Howler

Large Outsider (Chaotic, Evil, Extraplanar)

Hit Dice:

6d8+12 (39 hp)

Initiative:

+7

Speed:

60 ft. (12 squares)

Armor Class:

17 (-1 size, +3 Dex, +5 natural), touch 12, flat-footed 14

Base Attack/Grapple:

+6/+15

Attack:

Bite +10 melee (2d8+5)

Full Attack:

Bite +10 melee (2d8+5) and 1d4 quills +5 melee (1d6+2)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Quills, howl

Special Qualities:

Darkvision 60 ft.

Saves:

Fort +7, Ref +8, Will +7

Abilities:

Str 21, Dex 17, Con 15, Int 6, Wis 14, Cha 8

Skills:

Climb +14, Hide +8, Listen +13, Move Silently +12, Search +7, Spot +13, Survival +2 (+4 following tracks)

Feats:

Alertness, Combat Reflexes, Improved Initiative

Environment:

A chaotic-aligned plane

Organization:

Solitary, gang (2-4), or pack (6-10)

Challenge Rating:

3

Treasure:

None

Alignment:

Always chaotic evil

Advancement:

7-9 HD (Large); 11-18 HD (Huge)

Level Adjustment:

+3 (cohort)

Howlers live on planes where chaos and evil hold sway. A howler is about 8 feet long and weighs about 2,000 pounds. Although they are surprisingly intelligent, howlers do not speak-they only howl. If there is a language within the howls, as some have suggested, even spells cannot decipher it. Howlers understand Abyssal.

Combat

Howlers attack in groups, for they are cowardly and cruel. They prefer to charge into combat, race out, and then charge in again. A howler's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

Quills (Ex): A howler's neck bristles with long quills. While biting, the creature thrashes about, striking with 1d4 of them. An opponent hit by a howler's quill attack must succeed on a DC 16 Reflex save or have the quill break off in his or her flesh. Lodged quills impose a -1 penalty on attacks, saves, and checks per quill. The save DC is Dexterity-based.

A quill can be removed safely with a DC 20 Heal check; otherwise, removing a quill deals an extra 1d6 points of damage.

Howl (Ex): All beings other than outsiders that hear the creature's howling for an hour or longer are subject to its effect, though it does not help the howler in combat. Anyone within hearing range of a howler for a full hour must succeed on a DC 12 Will save or take 1 point of Wisdom damage. The save DC is Charisma-based. The save must be repeated for each hour of exposure. This is a sonic mind-affecting effect.

Training A Howler

Although intelligent, a howler requires training before it can bear a rider in combat. To be trained, a howler must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly howler requires six weeks of work and a DC 25 Handle Animal check. Riding a howler requires an exotic saddle. A howler can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Carrying Capacity: A light load for a howler is up to 460 pounds; a medium load, 461-920 pounds; and a heavy load, 921-1,380 pounds. A howler can drag 6,900 pounds.


Sponsor Ads:

Latest RPG Post

Stan Lee's real name is Stanley Martin Lieber but he just uses 'Stan Lee' for the comics. What made him famous was a piece on Captain America and not Spiderman like many think.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Howler - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2018
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Future Terra II

Automated system to Role-play. No worries about Rules, Dice or updating your Character Sheet, they are taken care of for you. Just immerse in pure Role-playing.
Become A Backer!

See More

RPG Highlights

Ruler Of Kings 2 Text RPG General Discussion: What are your reviews for this Topic? By Hunter 1.8 Day(s) Ago
Thinking Required For A Text Adventure: What are your reviews for this Topic? By Hunter 24th Nov, 2018 - 5:19pm
Crowdfunding For Future Terra II: What are your reviews for this Topic? By JB 21st Nov, 2018 - 8:15pm
Being The Author: Writing In ROK II: What are your reviews for this Topic? By Adventure 20th Nov, 2018 - 3:56pm
Role-players Who Threaten To Leave A Game: What are your reviews for this Topic? By Ashashin 19th Nov, 2018 - 4:10am
Crowdfunding For Ruler Of Kings II: What are your reviews for this Topic? By JB 30th Sep, 2018 - 12:28pm
Martial Artist's Guild: What are your reviews for this Topic? By ROK Harker 10th Jun, 2018 - 12:11am
Cavalier's Guild: What are your reviews for this Topic? By ROK Harker 10th Jun, 2018 - 12:09am
Paladin's Guild: What are your reviews for this Topic? By ROK Harker 9th Jun, 2018 - 6:42pm

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,