Dungeons and Dragons Dragonne 3.5 PBP RPG

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Dragonne

Dragonne

Large Magical Beast

Hit Dice:

9d10+27 (76 hp)

Initiative:

+6

Speed:

40 ft. (8 squares), fly 30 ft. (poor)

Armor Class:

18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16

Base Attack/Grapple:

+9/+17

Attack:

Bite +12 melee (2d6+4)

Full Attack:

Bite +12 melee (2d6+4) and 2 claws +7 melee (2d4+2)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Pounce, roar

Special Qualities:

Darkvision 60 ft., low-light vision, scent

Saves:

Fort +9, Ref +8, Will +4

Abilities:

Str 19, Dex 15, Con 17, Int 6, Wis 12, Cha 12

Skills:

Listen +11, Spot +11

Feats:

Blind-Fight, Combat Reflexes, Improved Initiative, Track

Environment:

Temperate deserts

Organization:

Solitary, pair, or pride (5-10)

Challenge Rating:

7

Treasure:

Double standard

Alignment:

Usually neutral

Advancement:

10-12 HD (Large); 13-27 HD (Huge)

Level Adjustment:

+4 (cohort)

A dragonne possesses huge claws and fangs, and large eyes, usually the color of its scales. A dragonne is about 12 feet long and weighs about 700 pounds.

Dragonnes speak Draconic.

Combat

A dragonne's wings are useful only for short flights, carrying the creature for 10 to 30 minutes at a time. Nevertheless, it uses its wings effectively in battle. If opponents attempt to charge or encircle it, the dragonne simply takes to the air and finds a more defensible position.

Pounce (Ex): If a dragonne charges, it can make a full attack in the same round.

Roar (Su): A dragonne can loose a devastating roar every 1d4 rounds. All creatures except dragonnes within 120 feet must succeed on a DC 15 Will save or become fatigued. Those within 30 feet who fail their saves become exhausted. The save DC is Charisma-based.

Skills: Dragonnes have a +4 racial bonus on Listen and Spot checks.

Carrying Capacity: A light load for a dragonne is up to 348 pounds; a medium load, 349-699 pounds, and a heavy load, 700-1,050 pounds.


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