Dungeons and Dragons Doppelganger 3.5 PBP RPG

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Doppelganger

Doppelganger

Medium Monstrous Humanoid (Shapechanger)

Hit Dice:

4d8+4 (22 hp)

Initiative:

+1

Speed:

30 ft. (6 squares)

Armor Class:

15 (+1 Dex, +4 natural), touch 11, flat-footed 14

Base Attack/Grapple:

+4/+5

Attack:

Slam +5 melee (1d6+1)

Full Attack:

Slam +5 melee (1d6+1)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Detect thoughts

Special Qualities:

Change shape, immunity to sleep and charm effects

Saves:

Fort +4, Ref +5, Will +6

Abilities:

Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13

Skills:

Bluff +10*, Diplomacy +3, Disguise +9* (+11 acting), Intimidate +3, Listen +6, Sense Motive +6, Spot +6

Feats:

Dodge, Great Fortitude

Environment:

Any

Organization:

Solitary, pair, or gang (3-6)

Challenge Rating:

3

Treasure:

Double standard

Alignment:

Usually neutral

Advancement:

By character class

Level Adjustment:

+4

Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less humanoid, but slender and frail, with gangly limbs and half-formed features. The flesh is pale and hairless. Its large, bulging eyes are yellow with slitted pupils. A doppelganger's appearance is deceiving even when it's in its true form. A doppelganger is hardy, with a natural agility not in keeping with its frail appearance.

Doppelgangers make excellent use of their natural mimicry to stage ambushes, bait traps, and infiltrate humanoid society. Although not usually evil, they are interested only in themselves and regard all others as playthings to be manipulated and deceived.

It is natural form a doppelganger is about 5-1/2 feet tall and weighs about 150 pounds.

Combat

When in its natural form, a doppelganger strikes with its powerful fists. In the shape of a warrior or some other armed person, it attacks with whatever weapon is appropriate. In such cases, it uses its detect thoughts ability to employ the same tactics and strategies as the person it is impersonating.

Detect Thoughts (Su): A doppelganger can continuously use detect thoughts as the spell (caster level 18th; Will DC 13 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.

Change Shape (Su): A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A true seeing spell or ability reveals its natural form.

Skills: A doppelganger has a +4 racial bonus on Bluff and Disguise checks.

*When using its change shape ability, a doppelganger gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks.

Doppelgangers as Characters

Doppelganger characters possess the following racial traits.

  • +2 Strength, +2, Dexterity, +2 Constitution, +2 Intelligence, +4 Wisdom, +2 Charisma.

  • Medium size.

-A doppelganger's base land speed is 30 feet.


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Mari continues her dance of death. She joins Poljen and strikes with him. Her steel blades are a blur as she lunges at her enemy.

Lia keeps advancing calmly at a steady pace. As she draws closer to the melee she will pick out a likely target. Soon afterwards another glowing arrow streaks from.her bow.

Out of Character: : Mari will stay close by Poljen and flank enemies that he engages. Once again she uses her bonus action to strike with her off hand. Lia will target opponents near Poljen and Mari to help clear their path.
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