Dungeons and Dragons Chuul 3.5 PBP RPG

Mon, 25th June, 2018 - 7:20 pm GMT
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Chuul

Chuul

Large Aberration (Aquatic)

Hit Dice:

11d8+44 (93 hp)

Initiative:

+7

Speed:

30 ft. (6 squares), swim 20 ft.

Armor Class:

22 (-1 size, +3 Dex, +10 natural), touch 12, flat-footed 19

Base Attack/Grapple:

+8/+17

Attack:

Claw +12 melee (2d6+5)

Full Attack:

2 claws +12 melee (2d6+5)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Constrict 3d6+5, improved grab, paralytic tentacles

Special Qualities:

Amphibious, darkvision 60 ft., immunity to poison

Saves:

Fort +7, Ref +6, Will +9

Abilities:

Str 20, Dex 16, Con 18, Int 10, Wis 14, Cha 5

Skills:

Hide +13, Listen +11, Spot +11, Swim +13

Feats:

Alertness, Blind-Fight, Combat Reflexes, Improved Initiative

Environment:

Temperate marshes

Organization:

Solitary, pair, or pack (3-5)

Challenge Rating:

7

Treasure:

1/10th coins; 50% goods; standard items

Alignment:

Usually chaotic evil

Advancement:

12-16 HD (Large); 17-33 HD (Huge)

Level Adjustment:

-

A horrible mix of crustacean, insect, and serpent, the chuul is an abomination that lurks submerged or partially submerged, awaiting intelligent prey to devour. Although amphibious, chuuls are not good swimmers and actually prefer to be on land or in very shallow water when they attack. A chuul is about 8 feet long and weighs 650 pounds.

Chuuls speak Common (or Undercommon, for the underground variety).

Combat

A chuul prefers to wait by the shore, submerged in murky water, until it hears nearby prey (in or out of the water) that it can attack with surprise. A chuul grabs with its claws and constricts its foe, then passes the opponent to its paralytic tentacles. It tries to always have one claw free, so if it faces a large number of opponents, it drops a paralyzed or dead victim and continues attempting to grab, constrict, and paralyze the rest.

Constrict (Ex): On a successful grapple check, a chuul deals 3d6+5 points of damage.

Improved Grab (Ex): To use this ability, a chuul must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict or on its next turn transfer a grabbed opponent to its tentacles.

Paralytic Tentacles (Ex): A chuul can transfer grabbed victims from a claw to its ten- tacles as a move action. The tentacles grapple with the same strength as the claw but deal no damage. However, they exude a paralytic secretion. Anyone held in the tentacles must succeed on a DC 19 Fortitude save each round on the chuul's turn or be paralyzed for 6 rounds. The save DC is Constitution-based. While held in the tentacles, paralyzed or not, a victim automatically takes 1d8+2 points of damage each round from the creature's mandibles.

Amphibious (Ex): Although chuuls are aquatic, they can survive indefinitely on land.

Skills: A chuul has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.


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OK. TIME OUT. What is going on here? I thought Lia was refusing to take the wall down on her turn, so Velon headed the other way on his turn, pending the scale doing anything. Is she now letting him through this round, or are we posting for the following round as Lawrance did before the Dungeon Master posts this round of results? Why would we post for next round before the Dungeon Master summary post? We never do that. So confusing. Even if he let's someone post, why not still be patient vs adding to the confusion? Just because you CAN do something doesn't mean you SHOULD do something. We're going to keep posting out of order and then revising our posts again and again based on what others in front of us do? I should read everyone's posts six times today to ensure I know what people did, then re-did, etc. To decide what to do for my character? Then I finally post and now that post may not make sense, either?

It's too late for me to edit my post. Should I be scrapping that whole post and moving to Lia, this round?

Dungeon Master, we need some clarity here. Again, we don't even know the initiative order (Specifically bad guy's places in the turn order) so this is really a nightmare to keep track of what happens when to make an informed choice for our character actions.

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