Dungeons and Dragons Chimera 3.5 PBP RPG

Thu, 5th August, 2021 - 4:48 pm GMT
test Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Chimera

Chimera

Large Magical Beast

Hit Dice:

9d10+27 (76 hp)

Initiative:

+1

Speed:

30 ft. (6 squares), fly 50 ft. (poor)

Armor Class:

19 (-1 size, +1 Dex, +9 natural), touch 10, flat-footed 18

Base Attack/Grapple:

+9/+17

Attack:

Bite +12 melee (2d6+4)

Full Attack:

Bite +12 melee (2d6+4) and bite +12 melee (1d8+4) and gore +12 melee (1d8+4) and 2 claws +10 melee (1d6+2)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Breath weapon

Special Qualities:

Darkvision 60 ft., low-light vision, scent

Saves:

Fort +9, Ref +7, Will +6

Abilities:

Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10

Skills:

Hide +1*, Listen +9, Spot +9

Feats:

Alertness, Hover, Iron Will, Multiattack

Environment:

Temperate hills

Organization:

Solitary, pride (3-5), or flight (6-13)

Challenge Rating:

7

Treasure:

Standard

Alignment:

Usually chaotic evil

Advancement:

10-13 HD (Large); 14-27 HD (Huge)

Level Adjustment:

+2 (cohort)

A chimera is about 5 feet tall at the shoulder, nearly 10 feet long, and weighs about 4,000 pounds. A chimera's dragon head might be black, blue, green, red, or white.

Chimeras can speak Draconic but seldom bother to do so, except when toadying to more powerful creatures.

Combat

The chimera prefers to surprise prey. It often swoops down from the sky or lies concealed until it charges. The dragon head can loose a breath weapon instead of biting. Several chimeras attack in concert.

Breath Weapon (Su): A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 3d8 points of damage, and allows a DC 17 Reflex save for half damage. The save DC is Constitution-based.

To determine a chimera's head color and breath weapon randomly, roll 1d10 and consult the table below.

1d10

Head Color

Breath Weapon

1-2

Black

40-foot line of acid

3-4

Blue

40-foot line of lightning

5-6

Green

20-foot cone of gas (acid)

7-8

Red

20-foot cone of fire

9-10

White

20-foot cone of cold

Skills: A chimera's three heads give it a +2 racial bonus on Spot and Listen checks.

*In areas of scrubland or brush, a chimera gains a +4 racial bonus on Hide checks.

Carrying Capacity: A light load for a chimera is up to 348 pounds; a medium load, 349-699 pounds, and a heavy load, 700-1,050 pounds.


Sponsor Ads:

Latest RPG Post

The Llafair's loud Tavern Wench insists on the Bull's eye Darts competition of which the noble Markos accepted. The well poised Markos takes careful aim and sinks the darts into their targets with precision causing many to raise their eyebrows. Markos uses the Darts Game Skill with a victorious outcome. Some were gambling on you, so a total of 4 gold pieces was collected for Darts Game. There are now chants of your name sung with joy. Markos received 30 experience points.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Dungeons and Dragons Chimera - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2021
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,