Dungeons and Dragons Athach 3.5 PBP RPG

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Athach

Athach

Huge Aberration

Hit Dice:

14d8+70 (133 hp)

Initiative:

+1

Speed:

35 ft. in hide armor (7 squares); base speed 50 ft.

Armor Class:

20 (-2 size, +1 Dex, +3 hide armor, +8 natural), touch 9, flat-footed 19

Base Attack/Grapple:

+10/+26 Attack:Morningstar +16 melee (3d6+8) or rock +9 ranged (2d6+8)

Full Attack:

Morningstar +12/+7 melee (3d6+8), and 2 morningstars +12 melee (3d6+4), and bite +12 melee (2d8+4 plus poison); or rock +5 ranged (2d6+8), and 2 rocks +5 ranged (2d6+4)

Space/Reach:

15 ft./15 ft.

Special Attacks:

Poison

Special Qualities:

Darkvision 60 ft.

Saves:

Fort +9, Ref +5, Will +10

Abilities:

Str 26, Dex 13, Con 21, Int 7, Wis 12, Cha 6

Skills:

Climb +9, Jump +18, Listen +7, Spot +7

Feats:

Alertness, Cleave, Multiweapon Fighting, Power Attack, Weapon Focus (bite)

Environment:

Temperate hills

Organization:

Solitary, gang (2-4), or tribe (7-12)

Challenge Rating:

8

Treasure:

1/2 coins; double goods; standard items

Alignment:

Often chaotic evil

Advancement:

15-28 HD (Huge)

Level Adjustment:

+5

The athach is a hulking, misshapen biped. An adult stands some 18 feet tall and weighs about 4,500 pounds. Athachs speak a crude dialect of Giant.

Combat

Athachs charge into melee combat unless their opponents are out of reach, in which case they throw rocks. They sometimes try to overrun armored opponents to reach unarmored opponents in back ranks. With its first few melee attacks, an athach tends to flail about indiscriminately. After a few rounds, it concentrates on foes that have been hitting it most often and uses its bite on whoever has dealt it the most damage.

Poison (Ex): Injury, Fortitude DC 22, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.


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I think this would be a great idea for a role playing game, play by post.
I have seen the rule book, the core stats use four six sided dice, added to 48. Stats, like strength, health, agility etc.
Entering the game, as a colonial marine, fighting aliens. But, not every mission being a "Bug hunt," maybe its exploration, espionage? Or a rescue?

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We are all familiar with the Alien movies, but that's only a glimpse of their world.

If there would be enough interest, I don't think it would be to hard to game master it. There is enough information available to create a character. Plus a world to interract in, and create.

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