Dungeons and Dragons Assassin Vine 3.5 PBP RPG

Thu, 23rd November, 2017 - 4:58 pm GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Assassin Vine

Assassin Vine

Large Plant

Hit Dice:

4d8+12 (30 hp)

Initiative:

+0

Speed:

5 ft. (1 square)

Armor Class:

15 (-1 size, +6 natural), touch 9, flat-footed 15

Base Attack/Grapple:

+3/+12

Attack:

Slam +7 melee (1d6+7)

Full Attack:

Slam +7 melee (1d6+7)

Space/Reach:

10 ft./10 ft. (20 ft. with vine)

Special Attacks:

Constrict 1d6+7, entangle, improved grab

Special Qualities:

Blindsight 30 ft., camouflage, immunity to electricity, low-light vision, plant traits, cold resistance 10, fire resistance 10

Saves:

Fort +7, Ref +1, Will +2

Abilities:

Str 20, Dex 10, Con 16, Int -, Wis 13, Cha 9

Environment:

Temperate forests

Organization:

Solitary or patch (2-4)

Challenge Rating:

3

Treasure:

1/10th coins; 50% goods; 50% items

Alignment:

Always neutral

Advancement:

5-16 HD (Huge); 17-32 HD (Gargantuan); 33+ HD (Colossal)

Level Adjustment:

-

The assassin vine is a semi-mobile plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots.

A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch off from the main vine about every 6 inches. These small vines bear clusters of leaves, and in late summer they produce bunches of small fruits that resemble wild grapes. The fruit is tough and has a hearty but bitter flavor. Assassin vine berries make a heady wine.

An assassin vine can move about, albeit very slowly, but usually stays put unless it needs to seek prey in a new vicinity.

A subterranean version of the assassin vine grows near hot springs, volcanic vents, and other sources of thermal energy. These plants have thin, wiry stems and gray leaves shot through with silver, brown, and white veins so that they resemble mineral deposits. An assassin vine growing underground usually generates enough offal to support a thriving colony of mushrooms and other fungi, which spring up around the plant and help conceal it.

Combat

An assassin vine uses simple tactics:

It lies still until prey comes within reach, then attacks. It uses its entangle ability both to catch prey and to deter counterattacks.

Constrict (Ex): An assassin vine deals 1d6+7 points of damage with a successful grapple check.

Entangle (Su): An assassin vine can animate plants within 30 feet of itself as a free action (Ref DC 13 partial).

The effect lasts until the vine dies or decides to end it (also a free action). The save DC is Wisdom-based. The ability is otherwise similar to entangle (caster level 4th).

Improved Grab (Ex): To use this ability, an assassin vine must hit with its slam attack.

It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

If it wins the grapple check, it establishes a hold and can constrict.

Blindsight (Ex): Assassin vines have no visual organs but can ascertain all foes within 30 feet using sound, scent, and vibration.

Camouflage (Ex): Since an assassin vine looks like a normal plant when at rest, it takes a DC 20 Spot check to notice it before it attacks.

Anyone with ranks in Survival or Knowledge (nature) can use one of those skills instead of Spot to notice the plant. Dwarves can use stonecunning to notice the subterranean version.


Sponsor Ads:

Latest RPG Post

Cratol does not rest. He will explore the upper floor to make sure that it is clear and look for any thing else of value on this floor. Once he has explored this floor he will monitor the hallway for any signs of cultists or others coming up.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Assassin Vine - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2017
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Register/Login via:

Decide now: Free Text RPG Start ROK II

Current Leaders

Hunter

Hunter (15)
Chynacat

Melodie (11)
Krusten

Krusten (11)
Wizard

Merlin (10)
Thomaslee

Jonathon (9)
Goldendawn

Aaroni (9)


Video: See

Video: FAQ

Aspiring Leaders

Stacia / Charmaine (7)
Txtrpg / Zork (7)
Anronrosby / Kronar (6)
Usabookworm / Bonifacius (5)
Seraphina / Alana (5)
KNtoran / Drogda (4)

Ready To Rule?

Are you here yet or still hiding? Come out of your cave and become a Ruler... a Ruler of Kings.

RPG Highlights

Right Amount Of Role-Players: What are your reviews for this Topic? By Abnninja 12th Sep, 2017 - 2:01am
Managing Intelligent Monsters In Role-Playing Games: What are your reviews for this Topic? By Abnninja 11th Sep, 2017 - 5:54pm
Text RPG Creator Pre-rolled Characters: What are your reviews for this Topic? By Hunter 10th Sep, 2017 - 11:49pm
Maps & Mapping For Role-Playing Games: What are your reviews for this Topic? By JB 9th Sep, 2017 - 8:23am
Game Masters Looking For RPG Play By Post Players: What are your reviews for this Topic? By JB 6th Aug, 2017 - 3:24pm
Melodramatic Role-Play Gamers: What are your reviews for this Topic? By Abnninja 14th Jul, 2017 - 6:14pm
Game Master's Schedule Or Stop Waiting On Slow Players Guide: What are your reviews for this Topic? By LitRPG 19th Mar, 2017 - 8:26pm
Game Masters That Cannot Follow Posting Rules: What are your reviews for this Topic? By JB 16th Mar, 2017 - 10:47pm
Game Master's Nag Player Button: What are your reviews for this Topic? By Txtrpg 27th Nov, 2016 - 2:10pm
Game Master's Rules & Policies Thread: What are your reviews for this Topic? By Txtrpg 26th Jan, 2016 - 12:54pm