Dungeons and Dragons Allip 3.5 PBP RPG

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Allip

Allip

Medium Undead (Incorporeal)

Hit Dice:

4d12 (26 hp)

Initiative:

+5

Speed:

Fly 30 ft. (perfect) (6 squares)

Armor Class:

15 (+1 Dex, +4 deflection), touch 15, flat-footed 14

Base Attack/Grapple:

+2/-

Attack:

Incorporeal touch +3 melee (1d4 Wisdom drain)

Full Attack:

Incorporeal touch +3 melee (1d4 Wisdom drain)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Babble, madness, Wisdom drain

Special Qualities:

Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits

Saves:

Fort +1, Ref +4, Will +4

Abilities:

Str -, Dex 12, Con -, Int 11, Wis 11, Cha 18

Skills:

Hide +8, Intimidate +7, Listen +7, Search +4, Spot +7, Survival +0 (+2 following tracks)

Feats:

Improved Initiative, Lightning Reflexes

Environment:

Any

Organization:

Solitary

Challenge Rating:

3

Treasure:

None

Alignment:

Always neutral evil

Advancement:

5-12 HD (Medium)

Level Adjustment:

-

An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life. It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink.

An allip cannot speak intelligibly.

Combat

An allip is unable to cause physical harm, although it doesn't appear to know that. It keeps flailing away at enemies, yet it inflicts no wounds.

Babble (Su): An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed on a DC 16 Will save or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic mind-affecting compulsion effect.

Creatures that successfully save cannot be affected by the same allip's babble for 24 hours. The save DC is Charisma-based.

Madness (Su): Anyone targeting an allip with a thought detection, mind control, or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage.

Wisdom Drain (Su): An allip causes 1d4 points of Wisdom drain each time it hits with its incorporeal touch attack. On each such successful attack, it gains 5 temporary hit points.


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Jesla shifts restlessly trying to get more comfortable. Her forearm burns from the branding. Anger boils inside her at the predicament that she is in. She turns her head to look at the tiefling that speaks to her. Her eyes gleam slightly in the darkened cell." Eya is it… I am Jesla. You heard right. They are cowards just as I knew. Damn cowards. Wouldnt even fight me. Men." She almost spits out the word. "They will truly pay for this. In full."

Her chains rattle slightly as she shifts again." I will be patient. We will only have one chance to get out of here. When the time comes we must make the most of it. Let's kill as many as we can on the way out. I do not tolerate being treated like this. She glances at the two men in the cell." Hopefully they are good for something to help us escape. They don't look like much but who knows.... ."

Out of Character: . She will speak quietly as well.

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