Dungeons and Dragons Achaierai 3.5 PBP RPG

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Achaierai

Achaierai

Large Outsider (Evil, Extraplanar, Lawful)

Hit Dice:

6d8+12 (39 hp)

Initiative:

+1

Speed:

50 ft. (10 squares)

Armor Class:

20 (-1 size, +1 Dex, +10 natural), touch 10, flat-footed 19

Base Attack/Grapple:

+6/+14

Attack:

Claw +9 melee (2d6+4)

Full Attack:

2 claws +9 melee (2d6+4) and bite +4 melee (4d6+2)

Space/Reach:

10 ft./10 ft.

Special Attacks:

Black cloud

Special Qualities:

Darkvision 60 ft., spell resistance 19

Saves:

Fort +7, Ref +6, Will +7

Abilities:

Str 19, Dex 13, Con 14, Int 11, Wis 14, Cha 16

Skills:

Balance +10, Climb +13, Diplomacy +5, Hide +6, Jump +21, Listen +11, Move Silently +10, Sense Motive +11, Spot +11

Feats:

Dodge, Mobility, Spring Attack

Environment:

A lawful-aligned plane

Organization:

Solitary or flock (5-8)

Challenge Rating:

5

Treasure:

Double standard

Alignment:

Always lawful evil

Advancement:

7-12 HD (Large); 13-18 HD (Huge)

Level Adjustment:

-

Achaierais are massive, 15-foot-tall flightless birds that inhabit lawful planes of battle and are only occasionally encountered elsewhere.

Achaierais speak Infernal. They weigh about 750 pounds.

Combat

In close combat, an achaierai lashes out with two of its four legs and snaps with its powerful beak. It makes frequent use of its Spring Attack feat to strike quickly and then retreat out of range before an enemy can counterattack.

An achaierai's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawfulaligned for the purpose of overcoming damage reduction.

Black Cloud (Ex): Up to three times per day an achaierai can release a choking, toxic black cloud.

Those other than achaierai within 10 feet instantly take 2d6 points of damage. They must also succeed on a DC 15 Fortitude save or be affected for 3 hours as though by an insanity spell (caster level 16th). The save DC is Constitution-based.


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