Dungeons and Dragons Ability Scores 3.5 PBP RPG

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Ability Scores

Ability Modifiers

Each ability, after changes made because of race, has a modifier ranging from -5 to +5. Table: Ability Modifiers and Bonus Spells shows the modifier for each score. It also shows bonus spells, which you'll need to know about if your character is a spellcaster.

The modifier is the number you apply to the die roll when your character tries to do something related to that ability. You also use the modifier with some numbers that aren't die rolls. A positive modifier is called a bonus, and a negative modifier is called a penalty.

Table: Ability Modifiers and Bonus Spells

----------- Bonus Spells (by Spell Level) -----------

Score

Modifier

0

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

1

-5

----------- Can't cast spells tied to this ability ---------

2-3

-4

----------- Can't cast spells tied to this ability ---------

4-5

-3

----------- Can't cast spells tied to this ability ---------

6-7

-2

----------- Can't cast spells tied to this ability ---------

8-9

-1

----------- Can't cast spells tied to this ability ---------

10-11

0

-

-

-

-

-

-

-

-

-

-

12-13

+1

-

1

-

-

-

-

-

-

-

-

14-15

+2

-

1

1

-

-

-

-

-

-

-

16-17

+3

-

1

1

1

-

-

-

-

-

-

18-19

+4

-

1

1

1

1

-

-

-

-

-

20-21

+5

-

2

1

1

1

1

-

-

-

-

22-23

+6

-

2

2

1

1

1

1

-

-

-

24-25

+7

-

2

2

2

1

1

1

1

-

-

26-27

+8

-

2

2

2

2

1

1

1

1

-

28-29

+9

-

3

2

2

2

2

1

1

1

1

30-31

+10

-

3

3

2

2

2

2

1

1

1

32-33

+11

-

3

3

3

2

2

2

2

1

1

34-35

+12

-

3

3

3

3

2

2

2

2

1

36-37

+13

-

4

3

3

3

3

2

2

2

2

38-39

+14

-

4

4

3

3

3

3

2

2

2

40-41

+15

-

4

4

4

3

3

3

3

2

2

42-43

+16

-

4

4

4

4

3

3

3

3

2

44-45

+17

-

5

4

4

4

4

3

3

3

3

etc. . .

Abilities and Spellcasters

The ability that governs bonus spells depends on what type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. In addition to having a high ability score, a spellcaster must be of high enough class level to be able to cast spells of a given spell level. (See the class descriptions for details.)


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After being shackled up, Eya looks around at the others in the cell with her. She looks to Kiven first and says, "Aloro, your brother seems like a real ass. I wouldn't mind adding him to my rapidly growing list of shitstains to kill. I'll help, but only if I get the ears after."

Eya then inspects her shackles and tests their strength a little. She scoffs, "They expect these to hold her?" She looks to Jesla, "You there, warrior of Gorum, God of Battle and Lord in Iron. Jesla, right? That's what they called you earlier. Listen Jesla, I can tell just by looking at these chains that they are far too weak to hold you. BUT, if you attempt to break free right now, you would alert the guards immediately from the noise." Eya nods in the direction of the guards down the hallway, then continues, "If you're serious about bathing in their blood, which, by the way, is a favorite pastime of mine, then bide your time for now and wait for the right moment. Side note, blood bathing is actually good for the skin. It keeps the aging down. It's a shame we can't flay them alive too though; we don't have the luxury of time." Eya sighs, seemingly disappointed.

"You all might be wondering why they went through the trouble of branding us if they're just planning to execute the majority of us tomorrow. Well, the branding iron the used had magical runes inscribed on it. You saw them too, right Aloro? Anyway, the scar created by that magical branding iron is permanent and no amount of healing can make it go away. Essentially, they didn't just brand our physical bodies, but our souls as well. You could cut off your arm, regrow it with magic, and the brand would be right back there again. Why do they do this you might ask? Perhaps it's to humiliate us, to brand us forever as the Other, the Forsaken. That's their terminology, not mine. But perhaps that's only part of the reason."

"So, why am I telling you all this? Because I think we can all break out of this place if we play our cards right and work together. I'm Eya by the way."

Out of Character: Probably obvious but Eya keeps her voice low enough so that the guards can't hear but loud enough for the others in the cell to hear.

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