Dungeons and Dragons Multiplying 3.5 PBP RPG

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Multiplying

Sometimes a rule makes you multiply a number or a die roll. As long as you're applying a single multiplier, multiply the number normally. When two or more multipliers apply to any abstract value (such as a modifier or a die roll), however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (x2) and a double (x2) applied to the same number results in a triple (x3, because 2 + 1 = 3).

When applying multipliers to real-world values (such as weight or distance), normal rules of math apply instead. A creature whose size doubles (thus multiplying its weight by 8) and then is turned to stone (which would multiply its weight by a factor of roughly 3) now weighs about 24 times normal, not 10 times normal. Similarly, a blinded creature attempting to negotiate difficult terrain would count each square as 4 squares (doubling the cost twice, for a total multiplier of x4), rather than as 3 squares (adding 100% twice).


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It is more involved than that. Character creation will definitely be very unique but not based on the accuracy of how well the player knows the rules of Character creation because it will be a guided process. If you have tried ROK II you will get an idea of what I am talking about.

Making rolls is not taken away, you still 'make a roll' for your character but the process of determining which dice to use or any bonuses that need to be included are calculated thus taking away that 'make sure you get it' right aspect of most Role-playing Games.

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