Dungeons and Dragons Multiplying 3.5 PBP RPG

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Multiplying

Sometimes a rule makes you multiply a number or a die roll. As long as you're applying a single multiplier, multiply the number normally. When two or more multipliers apply to any abstract value (such as a modifier or a die roll), however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (x2) and a double (x2) applied to the same number results in a triple (x3, because 2 + 1 = 3).

When applying multipliers to real-world values (such as weight or distance), normal rules of math apply instead. A creature whose size doubles (thus multiplying its weight by 8) and then is turned to stone (which would multiply its weight by a factor of roughly 3) now weighs about 24 times normal, not 10 times normal. Similarly, a blinded creature attempting to negotiate difficult terrain would count each square as 4 squares (doubling the cost twice, for a total multiplier of x4), rather than as 3 squares (adding 100% twice).


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Constructive feedback, however I think you are mixing your experience in ROK II with the other Role-playing Games here that this Thread covers. This Thread is about Members who have to create a character for a Member managed Role-playing Game, be accepted into their group and then play. The main problem was the serious lack of communication between the new Player and those current in the game. Thus, this was another Thread to encourage Dungeon Masters / Game Masters / Players to understand that they are part of a Community. Therefore, when a Player joins their game, the way they react to it reflects on the Community.

This will not matter anymore because we are phasing out inviting or having Members being Dungeon Masters / Game Masters running games in their format. There will be just one system of play that does not focus on them but on the game itself. Yes, people will be given the opportunity to run games in the future but it will be done in a way that is accepting, open and easy to implement. Additionally, should a Player not find a current game not fulfilling their needs they can opt out of the game into another or back to the solo system with a few clicks.

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NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


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