Dungeons and Dragons The Basics 3.5 PBP RPG

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The Basics

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

The Core Mechanic: Whenever you attempt an action that has some chance of failure, you roll a twenty-sided die (d20). To determine if your character succeeds at a task you do this:

  • Roll a d20.

  • Add any relevant modifiers.

  • Compare the result to a target number.

If the result equals or exceeds the target number, your character succeeds. If the result is lower than the target number, you fail.


Dice rolls are described with expressions such as '3d4+3,' which means 'roll three four-sided dice and add 3' (resulting in a number between 6 and 15). The first number tells you how many dice to roll (adding the results together). The number immediately after the 'd' tells you the type of die to use. Any number after that indicates a quantity that is added or subtracted from the result.

d%: Percentile dice work a little differently. You generate a number between 1 and 100 by rolling two different ten-sided dice. One (designated before you roll) is the tens digit. The other is the ones digit. Two 0s represent 100.

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Lawrance views the cultists with disdain and quietly says while they are still incoherent "What are our end goals here, with these cultists? Do we see them imprisoned by our benefactors, or what? I, for one, think that they may be of use to our side, at least as information sources beyond what we are looking for at the moment. They obviously did not succeed in using the scrying pool. Who is going to deal with interrogating these people, and how can I assist?"
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Speaking later with Perry, he says "Perry, those rubies, while valuable, are probably the easiest way for the Naga to track us, when she reincarnates. A simple locate spell will send her to us, anywhere on the plane, as long as we possess them. I would say to sell them as soon as you can."

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