Dungeons and Dragons Thought Slayer 3.5 PBP RPG

Mon, 21st October, 2019 - 10:39 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Thought Slayer

Thought Slayer

Huge Aberration (Psionic)

Hit Dice:

14d8+70 (133 hp)

Initiative:

+1

Speed:

50 ft. (10 squares)

Armor Class:

23 (-2 size, +1 Dex, +14 natural), touch 9, flat-footed 22

Base Attack/Grapple:

+10/+26

Attack:

Bite +17 melee (3d6+12)

Full Attack:

Bite +17 melee (3d6+12)

Space/Reach:

15 ft./15 ft.

Special Attacks:

Mind-consuming gaze, psi-like abilities

Special Qualities:

Darkvision 60 ft., ethereal jaunt, power resistance 21

Saves:

Fort +11, Ref +5, Will +10

Abilities:

Str 26, Dex 13, Con 21, Int 7, Wis 12, Cha 15

Skills:

Climb +12, Jump +20, Listen +7, Spot +8

Feats:

Alertness, Cleave, Great Fortitude, Power Attack, Weapon Focus (bite)

Environment:

Ethereal Plane

Organization:

Solitary or pack (2-4)

Challenge Rating:

13

Treasure:

Standard

Alignment:

Often chaotic neutral

Advancement:

15-28 HD (Huge)

Level Adjustment:

-

Thought slayers do not speak.

Combat

A thought slayer can spend a maximum of 10 continuous minutes on the Material Plane before its wispy flesh finally dissipates and it falls dead. If badly wounded, it escapes to the Ethereal Plane rather than continuing the fight.

Mind-Consuming Gaze (Su): Instantly kill (by draining the mind away), range 30 feet, Fortitude DC 19 negates. The save DC is Charisma-based. This is considered a mind-affecting death effect. If a thought slayer's gaze is met indirectly (such as through a mirror or a reflection in water), the opponent does not die on a failed save but instead is dazed for 14 rounds. This otherwise is a gaze effect.

The gaze cannot affect creatures on the Material Plane while the thought slayer remains ethereal, but it can affect ethereal creatures while the thought slayer is on the Material Plane.

Psi-Like Abilities: At will-brain lock (any nonmindless, DC 14*), chameleon, detect psionics, distract (DC 13); 3/day-body adjustment (5d12*), mental barrier (+6 AC, 2 rounds*), mind trap (10 rounds*), precognition, wall walker; 1/day-escape detection. Manifester level 14th. The save DCs are Charisma-based.

*Includes augmentation for the thought slayer's manifester level.

Ethereal Jaunt (Su): A thought slayer can shift from the Ethereal Plane to the Material Plane as part of any move action, and then shift back again as a free action. The ability is otherwise identical to the psionic ethereal jaunt power.


Sponsor Ads:

Latest RPG Post

After being pulled aside by Velon along with Mari, Perry says, "I'm sorry, Mari. I chose you because I believed in you. Because you're my dear apprentice and, more importantly, someone who I really trust to have my back." He smiles softly and continues, "Still, I should have asked you. But you really were cool as a T-rex you know. You had a blonde stripe down your back."

--

Once all the looting and whatnot is over, Perry approaches the female gnome alongside Poljen and Velon. He interrupts whatever conversation is taking place and says, "Hey, sorry for the interrupt here, but I think I have an idea. We still have a big army out there to deal with. Poljen, Velon, what do you say we flop Cyanwrath's body down in front of them? I might be able to convince them to surrender or at the very least demoralize the majority of them enough to make them flee. Whadaya think?"

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Search via our Community for:

Dungeons and Dragons Thought Slayer - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2019
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Future Terra II

Automated system to Role-play. No worries about Rules, Dice or updating your Character Sheet, they are taken care of for you. Just immerse in pure Role-playing.
Become A Backer!

See More

RPG Highlights

Ruler Of Kings 2 Text RPG General Discussion: What are your reviews for this Topic? By Wizard 1st Oct, 2019 - 11:20am
Crowdfunding For Ruler Of Kings II: What are your reviews for this Topic? By JB 14th Sep, 2019 - 12:50pm
Role-players Who Threaten To Leave A Game: What are your reviews for this Topic? By Hunter 25th Aug, 2019 - 1:13am
Thinking Required For A Text Adventure: What are your reviews for this Topic? By Hunter 24th Nov, 2018 - 5:19pm
Crowdfunding For Future Terra II: What are your reviews for this Topic? By JB 21st Nov, 2018 - 8:15pm
Being The Author: Writing In ROK II: What are your reviews for this Topic? By Adventure 20th Nov, 2018 - 3:56pm
Martial Artist's Guild: What are your reviews for this Topic? By ROK Harker 10th Jun, 2018 - 12:11am
Cavalier's Guild: What are your reviews for this Topic? By ROK Harker 10th Jun, 2018 - 12:09am
Paladin's Guild: What are your reviews for this Topic? By ROK Harker 9th Jun, 2018 - 6:42pm

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,