Dungeons and Dragons Maenad 3.5 PBP RPG

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Maenad

Maenad, 1st-Level Warrior

Medium Humanoid (Maenad, Psionic)

Hit Dice:

1d8+1 (5 hp)

Initiative:

+0

Speed:

30 ft. (6 squares)

Armor Class:

14 (+3 studded leather, +1 light shield), touch 10, flat-footed 14

Base Attack/Grapple:

+1/+2

Attack:

Longsword +3 melee (1d8+1/19-20) or longbow +1 ranged (1d8/x3)

Full Attack:

Longsword +3 melee (1d8+1/19-20) or longbow +1 ranged (1d8/x3)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Psi-like abilities

Special Qualities:

Outburst

Saves:

Fort +3, Ref +0, Will -1

Abilities:

Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8

Skills:

Climb +3, Jump +3

Feats:

Weapon Focus (longsword)

Environment:

Warm hills

Organization:

Party (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)

Challenge Rating:

1/2

Treasure:

Standard

Alignment:

Usually neutral

Advancement:

By character class

Level Adjustment:

+0

Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.

Maenads speak their own language and Common.

Combat

Psi-Like Abilities: 1/day-energy ray. A maenad can deal only sonic damage with this ability. Manifester level equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based.

Outburst (Ex): Once per day for up to 4 rounds a maenad can subjugate his mentality. He takes a -2 penalty to Intelligence and Wisdom but gains a +2 bonus to Strength.

Maenads as Characters

Maenad characters possess the following racial traits.

  • Medium size.

  • Maenad base land speed is 30 feet.

  • Naturally Psionic: Maenads gain 2 bonus power points at 1st level.

  • Special Attacks (see above): Psi-like abilities.

  • Special Qualities (see above): Outburst.

  • Automatic Languages: Common, Maenad. Bonus Languages: Aquan, Draconic, Dwarven, Elven, Goblin.

  • Favored Class: Wilder.

  • Level Adjustment: +0.


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Latest RPG Post

You can definitely make a drow character work.
There's always ways to work around their sunlight sensitivity, but that's probably best handled through background story.
We have a drow in our party (Not evil) who has been on the surface world for near a 100 years (Through enslavement by a fire giant) and has adapted to its harsh light.

It's workable and I love the character itself.
And it's definitely no Driz'zt.

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