Dungeons and Dragons Dromite 3.5 PBP RPG

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Dromite

Dromite, 1st-Level Warrior

Small Monstrous Humanoid (Psionic)

Hit Dice:

1d8+1 (5 hp)

Initiative:

+0

Speed:

20 ft. (4 squares)

Armor Class:

18 (+1 size, +3 natural armor, +3 studded leather, +1 light shield), touch 11, flat-footed 18

Base Attack/Grapple:

+1/-3

Attack:

Longsword +3 melee (1d6/19-20) or light crossbow +2 ranged (1d6/19-20)

Full Attack:

Longsword +3 melee (1d6/19-20) or light crossbow +2 ranged (1d6/19-20)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Psi-like abilities

Special Qualities:

Darkvision 60 ft., fire resistance 5, scent

Saves:

Fort +3, Ref +0, Will -2

Abilities:

Str 11, Dex 11, Con 12, Int 10, Wis 7, Cha 10

Skills:

Climb +2, Spot +4

Feats:

Weapon Focus (longsword), Blind-Fight B

Environment:

Underground

Organization:

Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rdlevel sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 giant beetles, and 2-5 riding giant beetles)

Challenge Rating:

1/2

Treasure:

Standard

Alignment:

Usually neutral

Advancement:

By character class

Level Adjustment:

+1

Dromites stand about 3 feet tall and usually weigh slightly more than 30 pounds. They have iridescent compound eyes. Dromites wear heavy boots and light clothing, and are sometimes content with just a sturdy harness.

Dromites speak Common.

Most dromites encountered outside their homes are warriors; the information in the statistics block is for a warrior of 1st level.

Combat

Psi-Like Abilities: 1/day: energy ray (fire, 1d6+1). Manifester level 1st. The save DC is Charisma-based. (Other dromites may manifest electricity, cold, or sonic energy rays instead; the energy ray always matches the type of energy the dromite is resistant to.)

The dromite warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Dromites as Characters

Dromite characters possess the following racial traits.

  • +2 Charisma, -2 Strength, -2 Wisdom.

  • Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 of those of Medium characters.

  • Dromite base land speed is 20 feet.

  • +3 natural armor bonus.

  • Naturally Psionic: Dromites gain 1 bonus power point at 1st level.

  • Special Attacks (see above): Psi-like abilities.

  • Special Qualities (see above): Resistance to fire 5 (other dromites may have resistance to cold, electricity, or sonics instead of fire), scent.

  • Racial Skills: Dromites have a +2 racial bonus on Spot checks due to their compound eyes.

  • Racial Feats: Dromites gain Blind-fight as a bonus feat.

  • Automatic Languages: Common. Bonus Languages: Dwarven, Gnome, Goblin, Terran.

  • Favored Class: Wilder.

  • Level Adjustment: +1.


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international QUOTE (Strellers)
A thought would be that it would be nice if character progression could be had without increasingly dangerous conflicts.

Yes, FT2 will have a faster Character creation build than ROK II similar to Traveller. FT2 will be more about creating a Character and then getting into a game as fast as possible. It will be less about visiting NPCs and getting to know a 'town' although if I were really to gain the needed funding I would develop things that will allow for play as a solo player as well.

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