Dungeons and Dragons Brain Mole 3.5 PBP RPG

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Brain Mole

Brain Mole

Tiny Magical Beast (Psionic)

Hit Dice:

1d10-2 (3 hp)

Initiative:

+2

Speed:

15 ft. (3 squares), burrow 15 ft.

Armor Class:

14 (+2 size, +2 Dex), touch 14, flat-footed 12

Base Attack/Grapple:

+1/-11

Attack:

Bite +5 melee (1d3-4)

Full Attack:

Bite +5 melee (1d3-4)

Space/Reach:

2-1/2 ft./0 ft.

Special Attacks:

Cascade flu, psi-like abilities

Special Qualities:

Low-light vision, power conversion, scent

Saves:

Fort +0, Ref +4, Will +2

Abilities:

Str 2, Dex 14, Con 7, Int 2, Wis 14, Cha 11

Skills:

Hide +15, Move Silently +7, Listen +6, Spot +2

Feats:

Alertness, Weapon Finesse B

Environment:

Temperate forest

Organization:

Nest (3-8)

Challenge Rating:

1/2

Treasure:

None

Alignment:

Always neutral

Advancement:

-

Level Adjustment:

-

Brain moles are burrowing animals that use psionic powers to overcome large psionic prey. Small, furry, and nearly blind, brain moles are almost indistinguishable from their common animal cousins.

Brain moles eat small insects when they can't get psionic energy.

Combat

Brain moles hunger for psionic energy. They hide in loose dirt and detritus on forest floors, watching for the approach of psionic creatures with their detect psionics power. When a suitable target comes in range, the brain moles then attack with their power leech ability. The moles remain hidden as long as possible. If threatened, they use aversion and mind thrust to discourage attackers, using their bite only as a last resort.

Cascade Flu (Ex): Disease-bite; Fortitude DC 9, incubation period one day, damage psionic cascade (every time an afflicted character manifests a power, she must make a DC 16 Concentration check; on a failed check, a psionic cascade is triggered [see Psionic Maladies]). The save DC is Constitution-based.

Psi-Like Abilities: At will-detect psionics, power leech (ML 5th, DC 14); 3/day-aversion (DC 12), mind thrust (DC 11). Manifester level 1st. The save DCs are Charisma-based.

Hide Mind (Su): A brain mole cannot be identified as psionic by divination spells or clairsentience powers.

Power Conversion (Su): When a brain mole drains a power point by means of its power leech power, it immediately heals 1 hit point. If it is already at full normal hit points, it instead gains psionic sustenance sufficient to supply its need for nourishment for 24 hours.

Skills: Brain moles have a +4 racial bonus on Hide and Move Silently checks and a -2 racial penalty on Spot checks.


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After being shackled up, Eya looks around at the others in the cell with her. She looks to Kiven first and says, "Aloro, your brother seems like a real ass. I wouldn't mind adding him to my rapidly growing list of shitstains to kill. I'll help, but only if I get the ears after."

Eya then inspects her shackles and tests their strength a little. She scoffs, "They expect these to hold her?" She looks to Jesla, "You there, warrior of Gorum, God of Battle and Lord in Iron. Jesla, right? That's what they called you earlier. Listen Jesla, I can tell just by looking at these chains that they are far too weak to hold you. BUT, if you attempt to break free right now, you would alert the guards immediately from the noise." Eya nods in the direction of the guards down the hallway, then continues, "If you're serious about bathing in their blood, which, by the way, is a favorite pastime of mine, then bide your time for now and wait for the right moment. Side note, blood bathing is actually good for the skin. It keeps the aging down. It's a shame we can't flay them alive too though; we don't have the luxury of time." Eya sighs, seemingly disappointed.

"You all might be wondering why they went through the trouble of branding us if they're just planning to execute the majority of us tomorrow. Well, the branding iron the used had magical runes inscribed on it. You saw them too, right Aloro? Anyway, the scar created by that magical branding iron is permanent and no amount of healing can make it go away. Essentially, they didn't just brand our physical bodies, but our souls as well. You could cut off your arm, regrow it with magic, and the brand would be right back there again. Why do they do this you might ask? Perhaps it's to humiliate us, to brand us forever as the Other, the Forsaken. That's their terminology, not mine. But perhaps that's only part of the reason."

"So, why am I telling you all this? Because I think we can all break out of this place if we play our cards right and work together. I'm Eya by the way."

Out of Character: Probably obvious but Eya keeps her voice low enough so that the guards can't hear but loud enough for the others in the cell to hear.

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