Dungeons and Dragons Yeth Hound 3.5 PBP RPG

Sat, 4th July, 2020 - 7:07 pm GMT
test Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Yeth Hound

Yeth Hound

Medium Outsider (Extraplanar, Evil)

Hit Dice:

3d8+6 (19 hp)

Initiative:

+6

Speed:

40 ft. (8 squares), fly 60 ft. (good)

Armor Class:

20 (+2 Dex, +8 natural), touch 12, flat-footed 18

Base Attack/Grapple:

+3/+6

Attack:

Bite +6 melee (1d8+4)

Full Attack:

Bite +6 melee (1d8+4)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Bay, trip

Special Qualities:

Damage reduction 10/silver, darkvision 60 ft., flight, scent

Saves:

Fort +5, Ref +5, Will +5

Abilities:

Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10

Skills:

Listen +11, Spot +11, Search +7, Survival +11 (+13 following tracks)*

Feats:

Improved Initiative, Track

Environment:

An evil-aligned plane

Organization:

Solitary, pair, or pack (6-11)

Challenge Rating:

3

Treasure:

None

Alignment:

Always neutral evil

Advancement:

4-6 HD (Medium); 7-9 HD (Large)

Level Adjustment:

+3 (cohort)

A yeth hound stands 5 feet tall at the shoulder and weighs about 400 pounds.

Yeth hounds cannot speak, but understand Infernal.

Combat

Yeth hounds hunt only at night. They fear the sun and never venture out in daylight, even if their lives depend on it.

A yeth hound's natural weapons, as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming damage reduction.

Bay (Su): When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed on a DC 11 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same hound's bay for 24 hours. The save DC is Charisma-based.

Trip (Ex): A yeth hound that hits with its bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the yeth hound.

Flight (Su): A yeth hound can cease or resume flight as a free action.

Skills: *A yeth hound has a +4 racial bonus on Survival checks when tracking by scent.


Sponsor Ads:

Latest RPG Post

After being shackled up, Eya looks around at the others in the cell with her. She looks to Kiven first and says, "Aloro, your brother seems like a real ass. I wouldn't mind adding him to my rapidly growing list of shitstains to kill. I'll help, but only if I get the ears after."

Eya then inspects her shackles and tests their strength a little. She scoffs, "They expect these to hold her?" She looks to Jesla, "You there, warrior of Gorum, God of Battle and Lord in Iron. Jesla, right? That's what they called you earlier. Listen Jesla, I can tell just by looking at these chains that they are far too weak to hold you. BUT, if you attempt to break free right now, you would alert the guards immediately from the noise." Eya nods in the direction of the guards down the hallway, then continues, "If you're serious about bathing in their blood, which, by the way, is a favorite pastime of mine, then bide your time for now and wait for the right moment. Side note, blood bathing is actually good for the skin. It keeps the aging down. It's a shame we can't flay them alive too though; we don't have the luxury of time." Eya sighs, seemingly disappointed.

"You all might be wondering why they went through the trouble of branding us if they're just planning to execute the majority of us tomorrow. Well, the branding iron the used had magical runes inscribed on it. You saw them too, right Aloro? Anyway, the scar created by that magical branding iron is permanent and no amount of healing can make it go away. Essentially, they didn't just brand our physical bodies, but our souls as well. You could cut off your arm, regrow it with magic, and the brand would be right back there again. Why do they do this you might ask? Perhaps it's to humiliate us, to brand us forever as the Other, the Forsaken. That's their terminology, not mine. But perhaps that's only part of the reason."

"So, why am I telling you all this? Because I think we can all break out of this place if we play our cards right and work together. I'm Eya by the way."

Out of Character: Probably obvious but Eya keeps her voice low enough so that the guards can't hear but loud enough for the others in the cell to hear.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Dungeons and Dragons Yeth Hound - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2020
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Future Terra II
Automated system to Role-play. No worries about Rules, Dice or updating your Character Sheet, they are taken care of for you. Just immerse in pure Role-playing.
Become A Backer!

See More
RPG Highlights
Cleric's Guild: What are your thoughts about this Topic? By Chaospaladin 1.7 Day(s) Ago
Rogue's Guild: What are your thoughts about this Topic? By Chaospaladin 1.8 Day(s) Ago
Druid's Guild: What are your thoughts about this Topic? By Hunter 4.8 Days Ago
Assassin's Guild: What are your thoughts about this Topic? By Adventure 6.8 Days Ago
Emissary's Guild: What are your thoughts about this Topic? By Hunter 13th May, 2020 - 9:13pm
Fighter's Guild: What are your thoughts about this Topic? By Chaospaladin 8th Feb, 2020 - 6:44pm
Barbarian's Guild: What are your thoughts about this Topic? By Telly 24th Sep, 2019 - 12:33pm
Alchemist's Guild: What are your thoughts about this Topic? By warlock 24th Aug, 2018 - 6:31pm
Bard's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 10:05pm
Ranger's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 6:40pm

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,