Dungeons and Dragons Salamander 3.5 PBP RPG

Wed, 22nd November, 2017 - 2:03 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Salamander

Flamebrother Salamander

Average Salamander

Noble Salamander

Small Outsider (Extraplanar, Fire)

Medium Outsider (Extraplanar, Fire)

Large Outsider (Extraplanar, Fire)

Hit Dice:

4d8+8 (26 hp)

9d8+18 (58 hp)

15d8+45 (112 hp)

Initiative:

+1

+1

+1

Speed:

20 ft. (4 squares)

20 ft. (4 squares)

20 ft. (4 squares)

Armor Class:

19 (+1 size, +1 Dex, +7 natural), touch 12, flat-footed 18

18 (+1 Dex, +7 natural), touch 11, flat-footed 17

18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17

Base Attack/Grapple:

+4/+1

+9/+11

+15/+25

Attack:

Spear +6 melee (1d6+1/x3 plus 1d6 fire)

Spear +11 melee (1d8+3/x3 plus 1d6 fire)

+3 longspear +23 melee (1d8+9/x3 plus 1d8 fire)

Full Attack:

Spear +6 melee (1d6+1/x3 plus 1d6 fire) and tail slap +4 melee (1d4 plus 1d6 fire)

Spear +11/+6 melee (1d8+3/x3 plus 1d6 fire) and tail slap +9 melee (2d6+1 plus 1d6 fire)

+3 longspear +23/+18/+13 melee (1d8+9/x3 plus 1d8 fire) and tail slap +18 melee (2d8+3 plus 1d8 fire)

Space/Reach:

5 ft./5 ft.

5 ft./5 ft. (10 ft. with tail)

10 ft./10 ft. (20 ft. with tail or longspear)

Special Attacks:

Constrict 1d4 plus 1d6 fire, heat, improved grab

Constrict 2d6+1 plus 1d6 fire, heat, improved grab

Constrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like abilities

Special Qualities:

Darkvision 60 ft., immunity to fire, vulnerability to cold

Damage reduction 10/magic, darkvision 60 ft., immunity to fire, vulnerability to cold

Damage reduction 15/magic, darkvision 60 ft., immunity to fire, vulnerability to cold

Saves:

Fort +6, Ref +5, Will +6

Fort +8, Ref +7, Will +8

Fort +12, Ref +10, Will +11

Abilities:

Str 12, Dex 13, Con 14, Int 14, Wis 15, Cha 13

Str 14, Dex 13, Con 14, Int 14, Wis 15, Cha 13

Str 22, Dex 13, Con 16, Int 16, Wis 15, Cha 15

Skills:

Craft (blacksmithing) +8, Hide +12, Listen +11, Move Silently +6, Spot +11

Bluff +11, Craft (blacksmithing) +19, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Listen +8, Move Silently +11,Search +12, Spot +8

Bluff +19, Craft (blacksmithing) +25, Diplomacy +4, Hide +15, Intimidate +4, Listen +13, Move Silently +17, Spot +13

Feats:

Alertness, Multiattack

Alertness, Multiattack, Power Attack

Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus (Craft [blacksmithing])

Environment:

Elemental Plane of Fire

Elemental Plane of Fire

Elemental Plane of Fire

Organization:

Solitary, pair, or cluster (3-5)

Solitary, pair, or cluster (3-5)

Solitary, pair, or noble party (9-14)

Challenge Rating:

3

6

10

Treasure:

Standard (nonflammables only)

Standard (nonflammables only)

Double standard (nonflammables only) and +3 longspear

Alignment:

Usually evil (any)

Usually evil (any)

Usually evil (any)

Advancement:

4-6 HD (Small)

8-14 HD (Medium)

16-21 HD (Large); 22-45 HD (Huge)

Level Adjustment:

+4

+5

-

Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.

Combat

If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.

Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders' metallic weapons also conduct this heat.

Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Spell-Like Abilities: (Noble salamanders only) 3/day-burning hands (DC 13), fireball (DC 15), flaming sphere (DC 14), wall of fire (DC 16); 1/day-dispel magic, summon monster VII (Huge fire elemental). Caster level 15th. The save DCs are Charisma-based.

Skills: Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.

Feats: Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.


Sponsor Ads:

Latest RPG Post

"I recommend we find some place a little less likely to be visited, while we rest. Someplace as sturdy as hers, perhaps? Also, maybe we can make her acid work for us, by letting it take care of the bodies of the non-dragonish?"

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Salamander - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2017
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Register/Login via:

RPG Info

Latest Game Topics

Video: Mad Weapon Skills

Highlights

RPG Marching Order: What are your thoughts about this Topic? By LitRPG 21st Oct, 2017 - 6:04pm
Embedded Dice Support: What are your thoughts about this Topic? By KNtoran 6th Oct, 2017 - 5:58pm
Using Alignment In Role-Playing Games: What are your thoughts about this Topic? By KNtoran 10th Sep, 2017 - 3:10am
Text RPG Creator's Gems: Gems enable your Character to have special powers or enhancements. By KNtoran 9th Sep, 2017 - 11:08pm
Romance In Role-playing Games: What are your thoughts about this Topic? By KNtoran 9th Sep, 2017 - 11:02pm
Don't Break A New Player's Enthusiasm: Make sure to welcome those brand new Players wanting to get their Character created. By KNtoran 9th Sep, 2017 - 10:56pm
RPG Newsletters: This is a copy of the RPG Newsletters sent to your Email address. By JB 9th Sep, 2017 - 9:27pm
Justice League: What are your thoughts about this Topic? By News 24th Jul, 2017 - 2:20am
Kung Fu Yoga: What are your thoughts about this Topic? By Factual 28th Mar, 2017 - 10:44am
Dependable Game Master / Dungeon Master: The root of the game is the Game Master. While Players contribute it is the GM that decides how it all pans out. By Txtrpg 31st Jan, 2016 - 2:34pm