Dungeons and Dragons Manticore 3.5 PBP RPG

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Manticore

Manticore

Large Magical Beast

Hit Dice:

6d10+24 (57 hp)

Initiative:

+2

Speed:

30 ft. (6 squares), fly 50 ft. (clumsy)

Armor Class:

17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15

Base Attack/Grapple:

+6/+15

Attack:

Claw +10 melee (2d4+5) or 6 spikes +8 ranged (1d8+2/19-20)

Full Attack:

2 claws +10 melee (2d4+5) and bite +8 melee (1d8+2); or 6 spikes +8 ranged (1d8+2/19-20)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Spikes

Special Qualities:

Darkvision 60 ft., low-light vision, scent

Saves:

Fort +9, Ref +7, Will +3

Abilities:

Str 20, Dex 15, Con 19, Int 7, Wis 12, Cha 9

Skills:

Listen +5, Spot +9, Survival +1

Feats:

Flyby Attack, Multiattack, Track B, Weapon Focus (spikes)

Environment:

Warm marshes

Organization:

Solitary, pair, or pride (3-6)

Challenge Rating:

5

Treasure:

Standard

Alignment:

Usually lawful evil

Advancement:

7-16 HD (Large); 17-18 HD (Huge)

Level Adjustment:

+3 (cohort)

A typical manticore is about 10 feet long and weighs about 1,000 pounds. Manticores speak Common.

Combat

A manticore begins most attacks with a volley of spikes, then closes. In the outdoors, it often uses its powerful wings to stay aloft during battle.

Spikes (Ex): With a snap of its tail, a manticore can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only twenty-four spikes in any 24-hour period.

Skills: Manticores have a +4 racial bonus on Spot checks.


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I think I'd have it be something more common, like in the movie Unbreakable. Although not necessarily water and it would have to be large amounts… like Bruce Willis in the pool.

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