Dungeons and Dragons Ethereal Filcher 3.5 PBP RPG

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Ethereal Filcher

Ethereal Filcher

Medium Aberration

Hit Dice:

5d8 (22 hp)

Initiative:

+8

Speed:

40 ft. (8 squares)

Armor Class:

17 (+4 Dex, +3 natural), touch 14, flat-footed 13

Base Attack/Grapple:

+3/+3

Attack:

Bite +3 melee (1d4)

Full Attack:

Bite +3 melee (1d4)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Darkvision 60 ft., detect magic, ethereal jaunt

Saves:

Fort +1, Ref +5, Will +5

Abilities:

Str 10, Dex 18, Con 11, Int 7, Wis 12, Cha 10

Skills:

Listen +9, Sleight of Hand +12, Spot +9

Feats:

Dodge, Improved Initiative

Environment:

Underground

Organization:

Solitary

Challenge Rating:

3

Treasure:

No coins; standard goods; double items

Alignment:

Usually neutral

Advancement:

6-7 HD (Medium); 8-15 HD (Large)

Level Adjustment:

-

Ethereal filchers are bizarre-looking creatures with a penchant for snatching trinkets from passersby. Their ability to move quickly between the Ethereal Plane and the Material Plane makes them spectacular pickpockets.

Ethereal filchers do not speak.

Combat

An ethereal filcher prowls about, using its ethereal jaunt ability to move about unseen (and often through solid objects). Upon locating a likely mark, it shifts to the Material Plane, attempting to catch its victim unaware. The creature attempts to seize an item, then retreats quickly back to the Ethereal Plane. It is not above delivering a bite to distract its target. Once it secures a trinket, it scurries back to its lair to admire its prize. When badly wounded, a filcher escapes rather than continuing the fight.

Any number of simple ruses can blunt a filcher's attack.

Detect Magic (Su): Ethereal filchers can detect magic as the spell (caster level 5th) at will.

Ethereal Jaunt (Su): An ethereal filcher can shift from the Ethereal Plane to the Material Plane as part of any move action, and shift back again as a free action. It can remain on the Ethereal Plane for 1 round before returning to the Material Plane. The ability is otherwise identical with the ethereal jaunt spell (caster level 15th).

Skills: Ethereal filchers have a +8 racial bonus on Sleight of Hand checks, and a +4 racial bonus on Listen and Spot checks.


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Someone, that is a player first in bordeglobal.com, or other community groups is what you require.
But, you will of course be looking for a committed player, thats actively involved.

I'm supprised there is only two active dungeon masters, Daishain and KN, here, I presume?
A quick cursory look over at the science fiction Role-playing Game's, indicates that there hasn't been much activity there either.

I personally wouldn't mind seeing an active science fiction Role-playing Game also. But, I can see why you would need more GM's, in addition to dungeon master's.

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