Dungeons and Dragons Delver 3.5 PBP RPG

Mon, 9th December, 2019 - 3:05 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Delver

Delver

Huge Aberration

Hit Dice:

15d8+78 (145 hp)

Initiative:

+5

Speed:

30 ft. (6 squares), burrow 10 ft.

Armor Class:

24 (-2 size, +1 Dex, +15 natural), touch 9, flat-footed 23

Base Attack/Grapple:

+11/+27

Attack:

Slam +17 melee (1d6+8 plus 2d6 acid)

Full Attack:

2 slams +17 melee (1d6+8 plus 2d6 acid)

Space/Reach:

15 ft./10 ft.

Special Attacks:

Corrosive slime

Special Qualities:

Darkvision 60 ft., immunity to acid, stone shape, tremorsense 60 ft.

Saves:

Fort +12, Ref +6, Will +11

Abilities:

Str 27, Dex 13, Con 21, Int 14, Wis 14, Cha 12

Skills:

Knowledge (dungeoneering) +14, Knowledge (nature) +4, Listen +20, Move Silently +17, Spot +20, Survival +14 (+16 underground)

Feats:

Alertness, Blind-Fight, Great Fortitude, Improved Initiative, Power Attack, Toughness

Environment:

Underground

Organization:

Solitary

Challenge Rating:

9

Treasure:

None

Alignment:

Usually neutral

Advancement:

16-30 HD (Huge); 31-45 HD (Gargantuan)

Level Adjustment:

-

A delver is about 15 feet long and 10 feet wide. It weighs about 6,000 pounds.

Delvers speak Terran and Undercommon.

Combat

A delver prefers to fight from its tunnel, which it uses to protect its flanks while lashing out with its flippers.

A delver expecting trouble may honeycomb an area with tunnels, leaving most closed with layers of stone 1 or 2 inches thick.

The delver can quickly dissolve the stone cover and pop up to attack unexpectedly.

Corrosive Slime (Ex): A delver produces a mucuslike slime that contains a highly corrosive substance. The slime is particularly effective against stone. A delver's mere touch deals 2d6 points of acid damage to organic creatures or objects. Against metallic creatures or objects, a delver's slime deals 4d8 points of damage, and against stony creatures (including earth elementals) or objects it deals 8d10 points of damage. A slam attack by a delver leaves a patch of slime that deals 2d6 points of damage on contact and another 2d6 points of damage in each of the next 2 rounds. A large quantity (at least a quart) of water or weak acid, such as vinegar, washes off the slime. An opponent's armor and clothing dissolve and become useless immediately unless the wearer succeeds on a DC 22 Reflex save. Weapons that strike a delver also dissolve immediately unless the wielder succeeds on a DC 22 Reflex save. A creature attacking a delver with natural weapons takes damage from its slime each time an attack hits unless the creature succeeds on a DC 22 Reflex save. These save DCs are Constitution-based.

Stone Shape (Ex): A delver can alter its slime to temporarily soften stone instead of dissolving it. Once every 10 minutes, a delver can soften and shape up to 25 cubic feet of stone, as a stone shape spell (caster level 15th).


Sponsor Ads:

Latest RPG Post

Kiven tries to hide it but shows a hint of fear as he is about to be branded. The elf puts his head down and looks away from the others as the brand is pressed to searing flesh but eventually he lets out one short, loud cry, gasping for air. As the task is finished and they release his other arm the proud ex-noble wipes his face clean of any evidence that he did not handle this well. He stands tall and tries not to wince has they drag him from the room.

Once in their cell, Kiven reacts little to Eya's mention of his brother being a real ass, but shoots her a very quick and serious look when she offers to assist in killing Tyris. Within a fraction of a second he is back to his previous demeanor and mutters "I will take care of HIM."

Regarding the brand, Kiven acknowledges Eya's words. "Yes, Forsaken we are. It matters not, and I will relish it. Today I am free of the shackles; the shackles of my family, of expectations, of law, of weakness. There is just one pair yet to shed." At that he looks at his elaborate chains and gauntlets. "I did my part, fiend, and you still owe me what you promised. You can start by contributing to my escape."

To Jesla's doubts that the men here can contribute at all, the self proclaimed Prince only reacts with a small smirk. Respar at least receives a nod to his suggestion of being a bit more tactical and cautious in their escape.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Search via our Community for:

Dungeons and Dragons Delver - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2019
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

RPG Info

Latest Game Topics

Video: Mad Weapon Skills

Highlights

Fighter's Guild: What are your thoughts about this Topic? By Hunter 2 Hours Ago
Barbarian's Guild: What are your thoughts about this Topic? By Telly 24th Sep, 2019 - 12:33pm
Assassin's Guild: What are your thoughts about this Topic? By Ashashin 18th Nov, 2018 - 10:22pm
Alchemist's Guild: What are your thoughts about this Topic? By warlock 24th Aug, 2018 - 6:31pm
Bard's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 10:05pm
Emissary's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 10:03pm
Ranger's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 6:40pm
Druid's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:21am
Cleric's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:20am
Rogue's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:18am

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,