Dungeons and Dragons Azer 3.5 PBP RPG

Wed, 20th March, 2019 - 9:33 pm GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Azer

Azer

Medium Outsider (Extraplanar, Fire)

Hit Dice:

2d8+2 (11 hp)

Initiative:

+1

Speed:

20 ft. in scale mail (4 squares); base speed 30 ft.

Armor Class:

23 (+1 Dex, +6 natural, +4 scale mail, +2 heavy shield), touch 11, flat-footed 22

Base Attack/Grapple:

+2/+3

Attack:

Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire)

Full Attack:

Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Heat

Special Qualities:

Darkvision 60 ft., immunity to fire, spell resistance 13, vulnerability to cold

Saves:

Fort +4, Ref +4, Will +4

Abilities:

Str 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9

Skills:

Appraise +6, Climb +0, Craft (any two) +6, Hide +0, Jump -6, Listen +6, Search +6, Spot +6

Feats:

Power Attack

Environment:

Elemental Plane of Fire

Organization:

Solitary, pair, team (3-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains)

Challenge Rating:

2

Treasure:

Standard coins; double goods (nonflammables only); standard items (nonflammables only)

Alignment:

Always lawful neutral

Advancement:

By character class

Level Adjustment:

+4

Azers are dwarflike beings native to the Elemental Plane of Fire. They wear kilts of brass, bronze, or copper, and speak Ignan and Common.

Combat

Azers use broad-headed spears or well-crafted hammers in combat. When unarmed, they attempt to grapple foes.

Although unfriendly and taciturn, azers rarely provoke a fight except to relieve a foe of gems, which they love. If threatened, they fight to the death, but they see the value of taking prisoners themselves.

Heat (Ex): An azer's body is intensely hot, so its unarmed attacks deal extra fire damage. Its metallic weapons also conduct this heat.

Azers as Characters

Azer characters possess the following racial traits.

  • +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -2 Charisma.

  • Medium size.

  • An azer's base land speed is 30 feet.

  • Darkvision: Azers can see in the dark up to 60 feet.

  • Racial Hit Dice: An azer begins with two levels of outsider, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +3, and Will +3.

  • Racial Skills: An azer's outsider levels give it skill points equal to 5 x (8 + Int modifier). Its class skills are Appraise, Climb, Craft, Hide, Jump, Listen, Search, and Spot.

  • Racial Feats: An azer's outsider levels give it one feat.

  • +6 natural armor bonus.

  • Special Attacks (see above): Heat.

  • Special Qualities (see above): Immunity to fire, spell resistance equal to 13 + class levels, vulnerability to cold.

  • Automatic Languages: Common, Ignan. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Infernal, Terran.

  • Favored Class: Fighter.

  • Level adjustment +4.


Sponsor Ads:

Latest RPG Post

What is your review for the entertainment value of the movie called, "Captain Marvel"?

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Search via our Community for:

Dungeons and Dragons Azer - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2019
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Future Terra II

Automated system to Role-play. No worries about Rules, Dice or updating your Character Sheet, they are taken care of for you. Just immerse in pure Role-playing.
Become A Backer!

See More

RPG Highlights

Assassin's Guild: What are your thoughts about this Topic? By Ashashin 18th Nov, 2018 - 10:22pm
Fighter's Guild: What are your thoughts about this Topic? By Krusten 18th Oct, 2018 - 2:23pm
Barbarian's Guild: What are your thoughts about this Topic? By Krusten 20th Sep, 2018 - 12:01pm
Alchemist's Guild: What are your thoughts about this Topic? By warlock 24th Aug, 2018 - 6:31pm
Bard's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 10:05pm
Emissary's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 10:03pm
Ranger's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 6:40pm
Druid's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:21am
Cleric's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:20am
Rogue's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:18am

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,