Dungeons and Dragons Duergar 3.5 PBP RPG

Thu, 23rd November, 2017 - 4:55 pm GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Duergar

  • +2 Constitution, -4 Charisma

  • Medium: As Medium creatures, duergar have no special bonuses or penalties due to their size.

  • Duergar base land speed is 20 feet. However, gray dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).

  • Darkvision out to 120 feet.

  • Immunity to paralysis, phantasms, and poison.

  • +2 racial bonus on saves against spells and spell-like effects.

  • Stability: Duergar are exceptionally stable on their feet. A duergar receives a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding or otherwise not standing firmly on the ground).

  • Stonecunning: This ability grants a duergar a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework, traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework.

A gray dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a duergar can use the Search skill to find stonework traps as a rogue can. A duergar can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Duergar have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.

  • Psi-Like Abilities: 1/day-expansion, invisibility. These abilities affect only the duergar and whatever he carries. Manifester level is equal to Hit Dice (minimum 3rd).

  • Naturally Psionic: Duergar gain 3 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.

  • +1 racial bonus on attack rolls against orcs (including half-orcs) and goblinoids (including goblins, hobgoblins, and bugbears).

  • +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).

  • Light Sensitivity (Ex): Duergar are dazzled in sunlight or within the radius of a daylight spell.

  • Duergar have a +4 racial bonus on Move Silently checks and a +1 racial bonus on Listen and Spot checks. They have a +2 racial bonus on Appraise and Craft checks that are related to stone or metal.

  • Automatic Languages: Common, Dwarven, Undercommon. Bonus Languages: Draconic, Giant, Goblin, Orc, Terran.

  • Favored Class: Fighter.

  • Level Adjustment: +1.


Sponsor Ads:

Latest RPG Post

Thinking about it he says sarcastically, "A pay raise? Are you kidding me? I don't want a pay raise I want to get off this station and sit on a warm beach drinking fruit punch from a straw. Can you offer that?"

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Duergar - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2017
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Register/Login via:

RPG Info

Latest Game Topics

Video: Mad Weapon Skills

Highlights

RPG Marching Order: What are your thoughts about this Topic? By LitRPG 21st Oct, 2017 - 6:04pm
Embedded Dice Support: What are your thoughts about this Topic? By KNtoran 6th Oct, 2017 - 5:58pm
Using Alignment In Role-Playing Games: What are your thoughts about this Topic? By KNtoran 10th Sep, 2017 - 3:10am
Text RPG Creator's Gems: Gems enable your Character to have special powers or enhancements. By KNtoran 9th Sep, 2017 - 11:08pm
Romance In Role-playing Games: What are your thoughts about this Topic? By KNtoran 9th Sep, 2017 - 11:02pm
Don't Break A New Player's Enthusiasm: Make sure to welcome those brand new Players wanting to get their Character created. By KNtoran 9th Sep, 2017 - 10:56pm
RPG Newsletters: This is a copy of the RPG Newsletters sent to your Email address. By JB 9th Sep, 2017 - 9:27pm
Justice League: What are your thoughts about this Topic? By News 24th Jul, 2017 - 2:20am
Kung Fu Yoga: What are your thoughts about this Topic? By Factual 28th Mar, 2017 - 10:44am
Dependable Game Master / Dungeon Master: The root of the game is the Game Master. While Players contribute it is the GM that decides how it all pans out. By Txtrpg 31st Jan, 2016 - 2:34pm