Dungeons and Dragons Madness Domain 3.5 PBP RPG

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Madness Domain

Granted Power: The character gains an Insanity score equal to half his or her class level. For spellcasting (determining bonus spells and DCs), the character uses his or her Wisdom score plus his or her Insanity score in place of Wisdom alone.

For all other purposes, such as skills and saves, use Wisdom minus Insanity in place of Wisdom.

Once per day, the character can see and act with the clarity of true madness. Use the character's Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom. Choose to use this power before the roll is made.

Madness Domain Spells

1 Random action

2 Touch of madness

3 Rage

4 Confusion

5 Bolts of bedevilment

6 Phantasmal killer

7 Insanity

8 Maddening scream

9 Weird


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Just as in in ROK II, for character building to be automated, for rolls and checks to be made there needs to be instructions from somewhere to make it happen - this is where coding is necessary. The process of FT2 is to concentrate on getting a player in a game with a character as quick as possible without having someone to tell them the rules about character creation or how to format their character sheet correctly. The idea is to concentrate on role-play regardless to when players join in or leave for that matter.

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