Dungeons and Dragons Psychic Warrior Powers 3.5 PBP RPG

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Psychic Warrior Powers

1ST-LEVEL PSYCHIC WARRIOR POWERS

Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.

BiofeedbackA: Gain damage reduction 2/-.

Bite of the Wolf: Gain bite attack for 1d8 damage.

Burst: Gain +10 ft. to speed this round.

Call WeaponryA: Create temporary weapon.

CatfallA: Instantly save yourself from a fall.

Chameleon: Gain +10 enhancement bonus on Hide checks.

Claws of the BeastA: Your hands become deadly claws.

CompressionA: You grow smaller.

Conceal Thoughts: You conceal your motives.

Detect Psionics: You detect the presence of psionics.

Dissipating TouchA: Touch deals 1d6 damage.

Distract: Subject gets -4 on Listen, Search, Sense Motive, and Spot checks.

Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.

Empty Mind: Gain +2 on Will saves until your next action.

ExpansionA: Become one size category larger.

FloatA: Buoy yourself in water or other liquid.

Force ScreenA: Invisible disc provides +4 shield bonus to AC.

Grip of IronA: Your iron grip gives +4 bonus on grapple checks.

HammerA: Melee touch attack deals 1d8/round.

Inertial ArmorA: Tangible field of force provides you with +4 armor bonus to AC.

Metaphysical ClawA: Your natural weapon gains +1 bonus.

Metaphysical WeaponA: Weapon gains +1 bonus.

My LightA: Your eyes emit 20-ft. cone of light.

Precognition, DefensiveA: Gain +1 insight bonus to AC and saving throws.

Precognition, OffensiveA: Gain +1 insight bonus on your attack rolls.

Prescience, OffensiveA: Gain +2 insight bonus on your damage rolls.

PrevenomA: Your claws gain a poison coating.

Prevenom WeaponA: Your weapon is mildly venomous.

Skate: Subject slides skillfully along the ground.

StompA: Subjects fall prone and take 1d4 nonlethal damage.

Synesthete: You receive one kind of sense when another sense is stimulated.

Thicken SkinA: Gain +1 enhancement bonus to your AC for 10 min./level.

VigorA: Gain 5 temporary hit points.

2ND-LEVEL PSYCHIC WARRIOR POWERS

Animal AffinityA: Gain +4 enhancement to one ability.

Body AdjustmentA: Heal 1d12 damage.

Body Equilibrium: You can walk on nonsolid surfaces.

Body PurificationA: Restore 2 points of ability damage.

Concealing Amorpha: Quasi-real membrane grants you concealment.

Darkvision, Psionic: See 60 ft. in total darkness.

Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.

Dimension SwapA: You and an ally switch positions.

Dissolving TouchA: Your touch deals 4d6 acid damage.

Dissolving WeaponA: Your weapon deals 4d6 acid damage.

Empathic TransferA: Transfer another's wounds to yourself.

Energy Adaptation, SpecifiedA: Gain resistance 10 to one energy type.

Feat LeechA: Borrow another's psionic or metapsionic feats.

Hustle: Instantly gain a move action.

Levitate, Psionic: You move up and down, forward and back, via mental support.

Painful StrikeA: Your natural weapons deal an extra 1d6 nonlethal damage.

Prowess: Instantly gain another attack of opportunity.

Psionic Scent: Gain the scent ability.

Psionic Lion's ChargeA: You can make full attack in same round you charge.

Strength of My EnemyA: Siphon away your enemy's strength and grow stronger.

Sustenance: You can go without food and water for one day.

Thought ShieldA: Gain PR 13 against mind-affecting powers.

Wall Walker: Grants ability to walk on walls and ceilings.

3RD-LEVEL PSYCHIC WARRIOR POWERS

Claws of the Vampire: Heal half of your claw's base damage.

Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.

Danger Sense: Gain +4 bonus against traps.

Dimension SlideA: Teleports you very short distance.

Duodimensional Claw: Increases your natural weapon's threat range.

Ectoplasmic Form: You gain benefits of being insubstantial and can fly slowly.

Empathic FeedbackA: When you are hit in melee, your attacker takes damage.

Empathic Transfer, HostileA: Your touch transfers your hurt to another.

Escape Detection: You become difficult to detect with clairsentience powers.

Evade BurstA: You take no damage from a burst on a successful Reflex save.

Exhalation of the Black DragonA: Your acid breath deals 3d6 damage to a close target.

Graft Weapon: Your hand is replaced seamlessly by your weapon.

Keen Edge, Psionic: Doubles normal weapon's threat range.

Mental BarrierA: Gain +4 deflection bonus to AC until your next action.

Ubiquitous Vision: You have all-around vision.

Vampiric Blade: You heal half of your base weapon damage.

4TH-LEVEL PSYCHIC WARRIOR POWERS

Claw of Energy: Your claws deal additional energy damage.

Dimension Door, Psionic: Teleports you short distance.

Energy AdaptationA: Your body converts energy to harmless light.

Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile.

Immovability: You are almost impossible to move and gain damage reduction 15/-.

Inertial Barrier: Gain damage reduction 5/-.

Psychic Vampire. Touch attack drains 2 power points/level from foe.

Steadfast Perception: Gain immunity to illusory effects, +6 bonus on Spot and Search checks.

Truevenom: Your natural weapons are covered in horrible poison.

Truevenom Weapon: Your weapon is horribly poisonous.

Weapon of Energy: Weapon deals additional energy damage.

5TH-LEVEL PSYCHIC WARRIOR POWERS

Adapt Body: Your body automatically adapts to hostile environments.

CatapsiA: Psychic static inhibits power manifestation.

MetaconcertA: Mental concert of two or more increases the total power of the participants.

Oak BodyA: Your body becomes as hard as oak.

Psychofeedback: Boost Str, Dex, or Con at the expense of one or more other scores.

6TH-LEVEL PSYCHIC WARRIOR POWERS

Breath of the Black DragonA: Breathe acid for 11d6 damage.

Dispelling Buffer: You are buffered from one dispel psionics effect.

Form of DoomA: You transform into a frightening tentacled beast.

Mind Blank, Personal: You are immune to scrying and mental effects.

Suspend Life: Put yourself into a state akin to suspended animation.


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Latest RPG Post

Lora hears faint sobbing as she approaches the bed, stifled as she comes near.

There is a whimper as she lifts the blanket to reveal two humanoids. Two identical women are clinging tightly to each other as they stare up at you in stark terror. They're mostly human in appearance, if with unusually white skin, but the eyes bear neither pupil nor iris, they're simply pools of deep blue.

Neither of them are clothed, both bear light bruising in various places, one seems to have been whipped recently, and the other wears a manacle on her ankle, it attaches her to the bed by a long chain.

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