Dungeons and Dragons Epic Feats 3.5 PBP RPG

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Epic Feats

Table of Contents

Acquiring Epic Feats
Prerequisites
Types of Epic Feats
Divine Feats
Wild Feats
Epic Psionic Feats
Feats
Additional Magic Item Space [Epic]
Armor Skin [Epic]
Augmented Alchemy [Epic]
Automatic Quicken Spell [Epic]
Automatic Silent Spell [Epic]
Automatic Still Spell [Epic]
Bane of Enemies [Epic]
Blinding Speed [Epic]
Bonus Domain [Epic]
Bulwark of Defense [Epic]
Chaotic Rage [Epic]
Colossal Wild Shape [Wild] [Epic]
Combat Archery [Epic]
Craft Epic Magic Arms and Armor [Item Creation] [Epic]
Craft Epic Rod [Item Creation] [Epic]
Craft Epic Staff [Item Creation] [Epic]
Craft Epic Wondrous Item [Item Creation] [Epic]
Damage Reduction [Epic]
Deafening Song [Epic]
Death of Enemies [Epic]
Devastating Critical [Epic]
Dexterous Fortitude [Epic]
Dexterous Will [Epic]
Diminutive Wild Shape [Wild] [Epic]
Dire Charge [Epic]
Distant Shot [Epic]
Dragon Wild Shape [Wild] [Epic]
Efficient Item Creation [Epic]
Energy Resistance [Epic]
Enhance Spell [Metamagic] [Epic]
Epic Dodge [Epic]
Epic Endurance [Epic]
Epic Expanded Knowledge [Epic, Psionic]
Epic Fortitude [Epic]
Epic Inspiration [Epic]
Epic Leadership [Epic]
Epic Prowess [Epic]
Epic Psionic Focus [Epic, Psionic]
Epic Reflexes [Epic]
Epic Reputation [Epic]
Epic Skill Focus [Epic]
Epic Speed [Epic]
Epic Spell Focus [Epic]
Epic Spell Penetration [Epic]
Epic Spellcasting [Epic]
Epic Toughness [Epic]
Epic Weapon Focus [Epic]
Epic Weapon Specialization [Epic]
Epic Will [Epic]
Exceptional Deflection [Epic]
Extended Life Span [Epic]
Familiar Spell [Epic]
Fast Healing [Epic]
Fine Wild Shape [Wild] [Epic]
Forge Epic Ring [Item Creation] [Epic]
Gargantuan Wild Shape [Wild] [Epic]
Great Charisma [Epic]
Great Constitution [Epic]
Great Dexterity [Epic]
Great Intelligence [Epic]
Great Smiting [Epic]
Great Strength [Epic]
Great Wisdom [Epic]
Group Inspiration [Epic]
Hindering Song [Epic]
Holy Strike [Epic]
Ignore Material Components [Epic]
Improved Alignment-Based Casting [Epic]
Improved Arrow of Death [Epic]
Improved Aura of Courage [Epic]
Improved Aura of Despair [Epic]
Improved Combat Casting [Epic]
Improved Combat Reflexes [Epic]
Improved Darkvision [Epic]
Improved Death Attack [Epic]
Improved Elemental Wild Shape [Wild] [Epic]
Improved Favored Enemy [Epic]
Improved Heighten Spell [Epic]
Improved Ki Strike [Epic]
Improved Low-Light Vision [Epic]
Improved Manifestation [Epic, Psionic]
Improved Manyshot [Epic]
Improved Metamagic [Epic]
Improved Metapsionics [Epic, Psionic]
Improved Sneak Attack [Epic]
Improved Spell Capacity [Epic]
Improved Spell Resistance [Epic]
Improved Stunning Fist [Epic]
Improved Whirlwind Attack [Epic]
Incite Rage [Epic]
Infinite Deflection [Epic]
Inspire Excellence [Epic]
Instant Reload [Epic]
Intensify Spell [Metamagic] [Epic]
Keen Strike [Epic]
Lasting Inspiration [Epic]
Legendary Climber [Epic]
Legendary Commander [Epic]
Legendary Leaper [Epic]
Legendary Rider [Epic]
Legendary Tracker [Epic]
Legendary Wrestler [Epic]
Lingering Damage [Epic]
Magical Beast Companion [Wild] [Epic]
Magical Beast Wild Shape [Wild] [Epic]
Master Staff [Epic]
Master Wand [Epic]
Mighty Rage [Epic]
Mobile Defense [Epic]
Multispell [Epic]
Multiweapon Rend [Epic]
Music of the Gods [Epic]
Negative Energy Burst [Divine] [Epic]
Overwhelming Critical [Epic]
Penetrate Damage Reduction [Epic]
Perfect Health [Epic]
Perfect Multiweapon Fighting [Epic]
Perfect Two-Weapon Fighting [Epic]
Permanent Emanation [Epic]
Planar Turning [Epic]
Plant Wild Shape [Wild] [Epic]
Polyglot [Epic]
Positive Energy Aura [Epic]
Power Knowledge [Epic, Psionic]
Psicrystal Power [Epic, Psionic]
Ranged Inspiration [Epic]
Rapid Inspiration [Epic]
Reactive Countersong [Epic]
Reflect Arrows [Epic]
Righteous Strike [Epic]
Ruinous Rage [Epic]
Scribe Epic Scroll [Item Creation] [Epic]
Self-Concealment [Epic]
Shattering Strike [Epic]
Sneak Attack of Opportunity [Epic]
Spectral Strike [Epic]
Spell Knowledge [Epic]
Spell Opportunity [Epic]
Spell Stowaway [Epic]
Spellcasting Harrier [Epic]
Spontaneous Domain Access [Epic]
Spontaneous Spell [Epic]
Storm of Throws [Epic]
Superior Initiative [Epic]
Swarm of Arrows [Epic]
Terrifying Rage [Epic]
Tenacious Magic [Epic]
Thundering Rage [Epic]
Trap Sense [Epic]
Two-Weapon Rend [Epic]
Uncanny Accuracy [Epic]
Undead Mastery [Divine] [Epic]
Unholy Strike [Epic]
Vermin Wild Shape [Wild] [Epic]
Vorpal Strike [Epic]
Widen Aura of Courage [Epic]
Widen Aura of Despair [Epic]
Zone of Animation [Divine] [Epic]
Greater Multiweapon Fighting [General]
Improved Flyby Attack [General]
Improved Multiattack [General]
Improved Multiweapon Fighting [General]

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Acquiring Epic Feats

Characters gain epic feats in the following ways:

At 21st level, and every three levels thereafter, the character may select an epic feat in place of a nonepic feat.

Each character class gains bonus epic feats according to the class description. These feats must be selected from the list of bonus epic feats for that class.

Prerequisites

Most epic feats have prerequisites. A character must have the listed ability score, feat, skill, class feature, or base attack modifier in order to select or use that feat. A character can gain an epic feat at the same level at which he or she gains the prerequisite, just as with regular feats. A prerequisite expressed as a numerical value is a minimum; any value higher than the one given also meets the prerequisite. A character can't use an epic feat if he or she has lost a prerequisite.

Types of Epic Feats

Most epic feats are general, meaning that no special rules govern them as a group. Others may be item creation feats or metamagic feats, which follow all the normal rules for such feats, except as specified in the feat's description. In addition, some feats are defined as divine feats or as wild feats. Such feats are described below.

Divine Feats

The feats in this category share a few characteristics. First, they all have as a prerequisite the ability to turn (or, in most cases, rebuke) undead. Thus, they are open to clerics, paladins of 4th level or higher, and any prestige class that has that ability. (An ability to turn other creatures does not qualify a character to select one of these feats.) Second, the force that powers a divine feat is the ability to channel positive or negative energy to turn or rebuke undead. Each use of a divine feat costs the character one turn/rebuke attempt from his or her number of attempts each day. If a character doesn't have any turn/rebuke attempts left, he or she can't use the feat. Since turning or rebuking is a standard action, activating any of these feats is also a standard action.

Wild Feats

The feats in this category share the characteristic of relating to the ability to use wild shape as a druid. These feats require the character to have the ability to use wild shape before acquiring the feat.

Epic Psionic Feats

Psionic characters can acquire epic 'psionically flavored' feats. Some feats require so much translation that converted feats are provided. Whenever a feat concerns conferring or altering a spell in some fashion, some translation must be done to use it with psionics. Sometimes this translation is as straightforward as changing a few names. Translating epic metamagic feats to epic metapsionic feats requires that Spellcraft prerequisites be replaced with Psicraft. It also requires a little math-instead of casting a spell at a higher level, a psionic character pays more power points. For every spell slot one level higher than the spell's actual level the metamagic feat requires, the metapsionic feat requires a character to pay a power point cost equal to its standard cost +2. Likewise, when a feat allows a spellcaster to 'pay' one less level to use a metamagic feat, the psionic version allows a character to pay 2 power points less for a given metapsionic feat.


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When the group is ready, they troop up the stairs. The room at the top is devoid of people at present. There are a pair of double doors to your west, another set of stairs going up to the south, and another set of double doors to the north.

Pointing to the West doors then at the stairs, Snapjaw says, "Quick way to gate, slower but maybe quiet way to gate." Pointing to the northern doors, he finishes with, "Nice rooms that way, maybe what look for there."

Out of Character: Your impression of the layout here is a little rough, but it seems as if Snapjaw is saying to go west would be to make a quick dash across the courtyard. You'll be spotted right away, but they probably won't have much to stop you in time. The stairs would take you along a passage in the outer wall. There might be someone who will spot you, there might not.

The silence stone has a radius of 5 feet. No, Fay and Jack would not be able to see each other, but they'll need to be close enough to touch to both fully benefit from the stone anyways.

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