Dungeons and Dragons Feats 3.5 PBP RPG

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Feats

Table of Contents

Prerequisites
Types of Feats
Fighter Bonus Feats
Item Creation Feats
Metamagic Feats
Feat Descriptions
Acrobatic [General]
Agile [General]
Alertness [General]
Animal Affinity [General]
Armor Proficiency (Heavy) [General]
Armor Proficiency (Light) [General]
Armor Proficiency (Medium) [General]
Athletic [General]
Augment Summoning [General]
Blind-Fight [General]
Brew Potion [Item Creation]
Cleave [General]
Combat Casting [General]
Combat Expertise [General]
Combat Reflexes [General]
Craft Magic Arms and Armor [Item Creation]
Craft Rod [Item Creation]
Craft Staff [Item Creation]
Craft Wand [Item Creation]
Craft Wondrous Item [Item Creation]
Deceitful [General]
Deflect Arrows [General]
Deft Hands [General]
Diehard [General]
Diligent [General]
Dodge [General]
Empower Spell [Metamagic]
Endurance [General]
Enlarge Spell [Metamagic]
Eschew Materials [General]
Exotic Weapon Proficiency [General]
Extend Spell [Metamagic]
Extra Turning [General]
Far Shot [General]
Forge Ring [Item Creation]
Great Cleave [General]
Great Fortitude [General]
Greater Spell Focus [General]
Greater Spell Penetration [General]
Greater Two-Weapon Fighting [General]
Greater Weapon Focus [General]
Greater Weapon Specialization [General]
Heighten Spell [Metamagic]
Improved Bull Rush [General]
Improved Counterspell [General]
Improved Critical [General]
Improved Disarm [General]
Improved Familiar [General]
Improved Feint [General]
Improved Grapple [General]
Improved Initiative [General]
Improved Overrun [General]
Improved Precise Shot [General]
Improved Shield Bash [General]
Improved Sunder [General]
Improved Trip [General]
Improved Turning [General]
Improved Two-Weapon Fighting [General]
Improved Unarmed Strike [General]
Investigator [General]
Iron Will [General]
Leadership [General]
Lightning Reflexes [General]
Magical Aptitude [General]
Manyshot [General]
Martial Weapon Proficiency [General]
Maximize Spell [Metamagic]
Mobility [General]
Mounted Archery [General]
Mounted Combat [General]
Natural Spell [General]
Negotiator [General]
Nimble Fingers [General]
Persuasive [General]
Point Blank Shot [General]
Power Attack [General]
Precise Shot [General]
Quick Draw [General]
Quicken Spell [Metamagic]
Rapid Reload [General]
Rapid Shot [General]
Ride-by Attack [General]
Run [General]
Scribe Scroll [Item Creation]
Self-Sufficient [General]
Shield Proficiency [General]
Shot on the Run [General]
Silent Spell [Metamagic]
Simple Weapon Proficiency [General]
Skill Focus [General]
Snatch Arrows [General]
Spell Focus [General]
Spell Mastery [Special]
Spell Penetration [General]
Spirited Charge [General]
Spring Attack [General]
Stealthy [General]
Still Spell [Metamagic]
Stunning Fist [General]
Toughness [General]
Tower Shield Proficiency [General]
Track [General]
Trample [General]
Two-Weapon Defense [General]
Two-Weapon Fighting [General]
Weapon Finesse [General]
Weapon Focus [General]
Weapon Specialization [General]
Whirlwind Attack [General]
Widen Spell [Metamagic]

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Prerequisites

Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he or she gains the prerequisite.

A character can't use a feat if he or she has lost a prerequisite.


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Just as in in ROK II, for character building to be automated, for rolls and checks to be made there needs to be instructions from somewhere to make it happen - this is where coding is necessary. The process of FT2 is to concentrate on getting a player in a game with a character as quick as possible without having someone to tell them the rules about character creation or how to format their character sheet correctly. The idea is to concentrate on role-play regardless to when players join in or leave for that matter.

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