Dungeons and Dragons Magic Traps 3.5 PBP RPG

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Magic Traps

Many spells can be used to create dangerous traps. Unless the spell or item description states otherwise, assume the following to be true.

  • A successful Search check (DC 25 + spell level) made by a rogue (and only a rogue) detects a magic trap before it goes off. Other characters have no chance to find a magic trap with a Search check.

  • Magic traps permit a saving throw in order to avoid the effect (DC 10 + spell level x 1.5).

  • Magic traps may be disarmed by a rogue (and only a rogue) with a successful Disable Device check (DC 25 + spell level).


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Avan, as a big bat, attempts to bite and trip this troll in tandem with his wolf, and also controls his flaming sphere to strike it again.

Out of Character: Declaring dodge against troll 2 for a total of 24 AC against that one.

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