Dungeons and Dragons Magic Traps 3.5 PBP RPG

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Magic Traps

Many spells can be used to create dangerous traps. Unless the spell or item description states otherwise, assume the following to be true.

  • A successful Search check (DC 25 + spell level) made by a rogue (and only a rogue) detects a magic trap before it goes off. Other characters have no chance to find a magic trap with a Search check.

  • Magic traps permit a saving throw in order to avoid the effect (DC 10 + spell level x 1.5).

  • Magic traps may be disarmed by a rogue (and only a rogue) with a successful Disable Device check (DC 25 + spell level).


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A half orc better known as "Battle Axe" because his preference was always a large two handed battle axe come on the field. He looks left and right looking for a target. He sees the orcs that raped his mother that resulted in his birth and while he carries their blood he is not interested in them or what they stand for. He shouts a war cry and then makes a swift run up to the first orc he sees.

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