Dungeons and Dragons Magic Traps 3.5 PBP RPG

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Magic Traps

Many spells can be used to create dangerous traps. Unless the spell or item description states otherwise, assume the following to be true.

  • A successful Search check (DC 25 + spell level) made by a rogue (and only a rogue) detects a magic trap before it goes off. Other characters have no chance to find a magic trap with a Search check.

  • Magic traps permit a saving throw in order to avoid the effect (DC 10 + spell level x 1.5).

  • Magic traps may be disarmed by a rogue (and only a rogue) with a successful Disable Device check (DC 25 + spell level).


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I haven't played Traveller in years but you can die while making a character in Traveller unless you muster out first so if you are using that system as an example it means you want that added too? It sounds like you don't. I have not tried this ROK II, I will have to give it a shot when I get a chance.

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