Dungeons and Dragons Monstrous Centipede 3.5 PBP RPG

Fri, 21st July, 2017 - 2:32 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Monstrous Centipede

Monstrous Centipede, Tiny

Monstrous Centipede, Small

Monstrous Centipede, Medium

Tiny Vermin

Small Vermin

Medium Vermin

Hit Dice:

1/4 d8 (1 hp)

1/2 d8 (2 hp)

1d8 (4 hp)

Initiative:

+2

+2

+2

Speed:

20 ft. (4 squares), climb 20 ft.

30 ft. (6 squares), climb 30 ft.

40 ft. (8 squares), climb 40 ft.

Armor Class:

14 (+2 size, +2 Dex), touch 14, flat-footed 12

14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12

14 (+2 Dex, +2 natural), touch 12, flat-footed 12

Base Attack/Grapple:

+0/-13

+0/-7

+0/-1

Attack:

Bite +4 melee (1d3-5 plus poison)

Bite +3 melee (1d4-3 plus poison)

Bite +2 melee (1d6-1 plus poison)

Full Attack:

Bite +4 melee (1d3-5 plus poison)

Bite +3 melee (1d4-3 plus poison)

Bite +2 melee (1d6-1 plus poison)

Space/Reach:

2-1/2 ft./0 ft.

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Poison

Poison

Poison

Special Qualities:

Darkvision 60 ft., vermin traits

Darkvision 60 ft., vermin traits

Darkvision 60 ft., vermin traits

Saves:

Fort +2, Ref +2, Will +0

Fort +2, Ref +2, Will +0

Fort +2, Ref +2, Will +0

Abilities:

Str 1, Dex 15, Con 10, Int -, Wis 10, Cha 2

Str 5, Dex 15, Con 10, Int -, Wis 10, Cha 2

Str 9, Dex 15, Con 10, Int -, Wis 10, Cha 2

Skills:

Climb +10, Hide +18, Spot +4

Climb +10, Hide +14, Spot +4

Climb +10, Hide +10, Spot +4

Feats:

Weapon Finesse B

Weapon Finesse B

Weapon Finesse B

Environment:

Underground

Underground

Underground

Organization:

Colony (8-16)

Colony (2-5) or swarm (6-11)

Solitary or colony (2-5)

Challenge Rating:

1/8

1/4

1/2

Advancement:

-

-

-

Level Adjustment:

-

-

-

Monstrous Centipede, Large

Monstrous Centipede, Huge

Large Vermin

Huge Vermin

Hit Dice:

3d8 (13 hp)

6d8+6 (33 hp)

Initiative:

+2

+2

Speed:

40 ft. (8 squares), climb 40 ft.

40 ft. (8 squares), climb 40 ft.

Armor Class:

14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12

16 (-2 size, +2 Dex, +6 natural), touch 10, flat-footed 14

Base Attack/Grapple:

+2/+7

+4/+15

Attack:

Bite +3 melee (1d8+1 plus poison)

Bite +5 melee (2d6+4 plus poison)

Full Attack:

Bite +3 melee (1d8+1 plus poison)

Bite +5 melee (2d6+4 plus poison)

Space/Reach:

10 ft./5 ft.

15 ft./10 ft.

Special Attacks:

Poison

Poison

Special Qualities:

Darkvision 60 ft., vermin traits

Darkvision 60 ft., vermin traits

Saves:

Fort +3, Ref +3, Will +1

Fort +6, Ref +4, Will +2

Abilities:

Str 13, Dex 15, Con 10, Int -, Wis 10, Cha 2

Str 17, Dex 15, Con 12, Int -, Wis 10, Cha 2

Skills:

Climb +10, Hide +6, Spot +4

Climb +11, Hide +2, Spot +4

Feats:

Weapon Finesse B

-

Environment:

Underground

Underground

Organization:

Solitary or colony (2-5)

Solitary or colony (2-5)

Challenge Rating:

1

2

Advancement:

4-5 HD (Large)

7-11 HD (Huge)

Level Adjustment:

-

-

Monstrous Centipede, Gargantuan

Monstrous Centipede, Colossal

Gargantuan Vermin

Colossal Vermin

Hit Dice:

12d8+12 (66 hp)

24d8+24 (132 hp)

Initiative:

+2

+1

Speed:

40 ft. (8 squares), climb 40 ft.

40 ft. (8 squares), climb 40 ft.

Armor Class:

18 (-4 size, +2 Dex, +10 natural), touch 8, flat-footed 16

20 (-8 size, +2 Dex, +16 natural), touch 4, flat-footed 18

Base Attack/Grapple:

+9/+27

+18/+42

Attack:

Bite +11 melee (2d8+9 plus poison)

Bite +18 melee (4d6+12 plus poison)

Full Attack:

Bite +11 melee (2d8+9 plus poison)

Bite +18 melee (4d6+12 plus poison)

Space/Reach:

20 ft./15 ft.

30 ft./20 ft.

Special Attacks:

Poison

Poison

Special Qualities:

Darkvision 60 ft., vermin traits

Darkvision 60 ft., vermin traits

Saves:

Fort +9, Ref +6, Will +4

Fort +15, Ref +9, Will +8

Abilities:

Str 23, Dex 15, Con 12, Int -, Wis 10, Cha 2

Str 27, Dex 13, Con 12, Int -, Wis 10, Cha 2

Skills:

Climb +14, Hide -2, Spot +4

Climb +16, Hide -7, Spot +4

Feats:

-

-

Environment:

Underground

Underground

Organization:

Solitary

Solitary

Challenge Rating:

6

9

Advancement:

17-23 HD (Gargantuan)

25-48 HD (Colossal)

Level Adjustment:

-

-

Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.

Size

Fort DC

Damage

Size

Fort DC

Damage

Tiny

10

1 Dex

Huge

14

1d6 Dex

Small

10

1d2 Dex

Gargantuan

17

1d8 Dex

Medium

10

1d3 Dex

Colossal

23

2d6 Dex

Large

11

1d4 Dex

Poison (Ex): A monstrous centipede has a poisonous bite. The details vary by the centipede's size, as shown on the table above. The save DCs are Constitution-based. The indicated damage is both initial and secondary damage.

Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted.


Sponsor Ads:

Latest RPG Post

She is touched that a strange being made from water could feel and understand what others are not able to. She nods her head to say she understands and then waves her good byes as she continues in the forest keeping near the road but not on it. She walks for most of the day until she comes upon…

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Monstrous Centipede - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2017
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Register/Login via:

RPG Info

Latest Game Topics

Video: Mad Weapon Skills

Highlights

Don't Break A New Player's Enthusiasm: Make sure to welcome those brand new Players wanting to get their Character created. By Abnninja 1.2 Day(s) Ago
Justice League: What are your thoughts about this Topic? By KNtoran 15th May, 2017 - 7:21pm
Embedded Dice Support: What are your thoughts about this Topic? By JB 11th Apr, 2017 - 9:59pm
Text RPG Creator's Gems: Gems enable your Character to have special powers or enhancements. By JB 29th Mar, 2017 - 10:44pm
Kung Fu Yoga: What are your thoughts about this Topic? By Factual 28th Mar, 2017 - 10:44am
RPG Newsletters: This is a copy of the RPG Newsletters sent to your Email address. By JB 20th Mar, 2017 - 2:12pm
Romance In Role-playing Games: What are your thoughts about this Topic? By daishain 13th Feb, 2017 - 6:22pm
Using Alignment In Role-Playing Games: What are your thoughts about this Topic? By Txtrpg 27th Nov, 2016 - 2:26pm
Dependable Game Master / Dungeon Master: The root of the game is the Game Master. While Players contribute it is the GM that decides how it all pans out. By Txtrpg 31st Jan, 2016 - 2:34pm
RPG Marching Order: What are your thoughts about this Topic? By RPG Expert 9th Jul, 2015 - 5:47pm