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Dungeons & Dragons Character Stats


Giant Wasp

Giant Wasp

Large Vermin

Hit Dice:

5d8+10 (32 hp)

Initiative:

+1

Speed:

20 ft. (4 squares), fly 60 ft. (good)

Armor Class:

14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13

Base Attack/Grapple:

+3/+11

Attack:

Sting +6 melee (1d3+6 plus poison)

Full Attack:

Sting +6 melee (1d3+6 plus poison)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Poison

Special Qualities:

Darkvision 60 ft., vermin traits

Saves:

Fort +6, Ref +2, Will +2

Abilities:

Str 18, Dex 12, Con 14, Int -, Wis 13, Cha 11

Skills:

Spot +9, Survival +1*

Feats:

-

Environment:

Temperate forests

Organization:

Solitary, swarm (2-5), or nest (11-20)

Challenge Rating:

3

Advancement:

6-8 HD (Large); 9-15 HD (Huge)

Level Adjustment:

-

Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.

Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.

Skills: Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.

RPG Reviews News: Latest Comments
You decide to give Melanie a pep talk and you can see she is most definitely not interested and simply says,

"Isn't that what you're being paid for... To protect me from that?"

You see her point and disposition. You're on the way to the mall, it is a very busy place, especially at the hour you're going. At the mall you encounter very little but one the way back what seems to be a half drunk driver hits your vehicle from behind. As you step out you can see the damage is not too bad but to your surprise the drunk is insisting that it is your fault and he looks like he wants to swing at you even though you were not driving.

GM: Say what you wish to do now.
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