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Giant Wasp |
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Large Vermin |
Hit Dice: |
5d8+10 (32 hp) |
Initiative: |
+1 |
Speed: |
20 ft. (4 squares), fly 60 ft. (good) |
Armor Class: |
14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 |
Base Attack/Grapple: |
+3/+11 |
Attack: |
Sting +6 melee (1d3+6 plus poison) |
Full Attack: |
Sting +6 melee (1d3+6 plus poison) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Poison |
Special Qualities: |
Darkvision 60 ft., vermin traits |
Saves: |
Fort +6, Ref +2, Will +2 |
Abilities: |
Str 18, Dex 12, Con 14, Int -, Wis 13, Cha 11 |
Skills: |
Spot +9, Survival +1* |
Feats: |
- |
Environment: |
Temperate forests |
Organization: |
Solitary, swarm (2-5), or nest (11-20) |
Challenge Rating: |
3 |
Advancement: |
6-8 HD (Large); 9-15 HD (Huge) |
Level Adjustment: |
- |
Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young. Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based. Skills: Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.
News: Latest Comments
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You decide to give Melanie a pep talk and you can see she is most definitely not interested and simply says,
"Isn't that what you're being paid for... To protect me from that?"
You see her point and disposition. You're on the way to the mall, it is a very busy place, especially at the hour you're going. At the mall you encounter very little but one the way back what seems to be a half drunk driver hits your vehicle from behind. As you step out you can see the damage is not too bad but to your surprise the drunk is insisting that it is your fault and he looks like he wants to swing at you even though you were not driving.
GM: Say what you wish to do now.
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