Dungeons and Dragons Girallon 3.5 PBP RPG

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Girallon

Girallon

Large Magical Beast

Hit Dice:

7d10+20 (58 hp)

Initiative:

+3

Speed:

40 ft. (8 squares), climb 40 ft.

Armor Class:

16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 15

Base Attack/Grapple:

+7/+17

Attack:

Claw +12 melee (1d4+6)

Full Attack:

4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3)

Space/Reach:

10 ft./10 ft.

Special Attacks:

Rend 2d4+9

Special Qualities:

Darkvision 60 ft., low-light vision, scent

Saves:

Fort +7, Ref +8, Will +5

Abilities:

Str 22, Dex 17, Con 14, Int 2, Wis 12, Cha 7

Skills:

Climb +14, Move Silently +8, Spot +6

Feats:

Iron Will, Toughness (2)

Environment:

Warm forests

Organization:

Solitary or company (5-8)

Challenge Rating:

6

Treasure:

None

Alignment:

Always neutral

Advancement:

8-10 HD (Large); 11-21 HD (Huge)

Level Adjustment:

-

Girallons are savage, magical cousins of the gorilla. When moving on the ground, a girallon walks on its legs and lower arms. An adult girallon is about 8 feet tall, broad-chested, and covered in thick, pure white fur. It weighs about 800 pounds.

Combat

A solitary girallon usually conceals itself in the branches of a tree or under a pile of leaves and brush, with only its nose showing. When it spots or scents prey, it charges to the attack. A girallon picks up prey that is small enough to carry and withdraws, often vanishing into the trees before the victim's companions can do anything to retaliate. Against larger foes, a girallon seeks to tear a single opponent to bits as quickly as it can.

Rend (Ex): A girallon that hits with two or more claw attacks latches onto the opponent's body and tears the flesh. This attack automatically deals an extra 2d4+12 points of damage.

Skills: A girallon has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.


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Oswald stands up from a body he was looting. "Wise decision, being aware of potential ambushes. Sad to admit, point is no longer the place for me. I will stick to rearscout and leave point to Jack and Fay. Jharen's eyes and ears are as good as mine, if not better."

Oswald looks around the near empty room, still shining with the brightness of the noonday sun. "Besides, my eyes aren't worth much right now, might as well put my ears to work." He turns to Lia and holds out his hand for the pouch. "If that is alright with you?"

Having cleared the wall, and knowing the sphere will now become more of a nuisance than a boon; he holds up his holy symbol and summons forth Lathander's might, speaking the words; "Facultatem augendae." And in moments his perception ability becomes more focused, as well as that of a few other skills. Upon the speaking of the spell, the flaming sphere fizzled and dissipates.

Out of Character: I cast Enhance Ability on myself to gain advantage on Wisdom checks. Even if Lia doesn't give me the pouch, I'll try to perceive threats.

I'll take rear for placement.

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