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Cat |
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Tiny Animal |
Hit Dice: |
1/2 d8 (2 hp) |
Initiative: |
+2 |
Speed: |
30 ft. (6 squares) |
Armor Class: |
14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
Base Attack/Grapple: |
+0/-12 |
Attack: |
Claw +4 melee (1d2-4) |
Full Attack: |
2 claws +4 melee (1d2-4) and bite -1 melee (1d3-4) |
Space/Reach: |
2-1/2 ft./0 ft. |
Special Attacks: |
- |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +2, Ref +4, Will +1 |
Abilities: |
Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7 |
Skills: |
Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, Spot +3 |
Feats: |
Weapon Finesse |
Environment: |
Temperate plains |
Organization: |
Domesticated or solitary |
Challenge Rating: |
1/4 |
Advancement: |
- |
Level Adjustment: |
- |
The statistics presented here describe a common housecat. Cats prefer to sneak up on their prey. Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
News: Latest Comments
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"Well", Asthelion says after the halfling has said his piece, "It's your call on what to do. I'd suggest waiting an hour or so to see if the storm does pass like the inkeeper predicts."
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Site Stats Based On Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. |