Dungeons and Dragons Xorn 3.5 PBP RPG

Mon, 24th July, 2017 - 8:28 pm GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Xorn

Minor Xorn

Average Xorn

Elder Xorn

Small Outsider (Extraplanar, Earth)

Medium Outsider (Extraplanar, Earth)

Large Outsider (Extraplanar, Earth)

Hit Dice:

3d8+9 (22 hp)

7d8+17 (48 hp)

15d8+63 (130 hp)

Initiative:

+0

+0

+0

Speed:

20 ft. (4 squares), burrow 20 ft.

20 ft. (4 squares), burrow 20 ft.

20 ft. (4 squares), burrow 20 ft.

Armor Class:

23 (+1 size, +12 natural), touch 11, flat-footed 23

24 (+14 natural), touch 10, flat-footed 24

25 (-1 size, +16 natural), touch 9, flat-footed 25

Attack:

Bite +6 melee (2d8+2)

Bite +10 melee (4d6+3)

Bite +21 melee (4d8+7)

Full Attack:

Bite +6 melee (2d8+2) and 3 claws +4 melee (1d3+1)

Bite +10 melee (4d6+3) and 3 claws +8 melee (1d4+1)

Bite +21 melee (4d8+7) and 3 claws +19 melee (1d6+3)

Space/Reach:

5 ft./5 ft.

5 ft./5 ft.

10 ft./10 ft.

Special Attacks:

-

-

-

Special Qualities:

All-around vision, earth glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, electricity resistance 10, tremorsense 60 ft.

All-around vision, earth glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, electricity resistance 10, tremorsense 60 ft.

All-around vision, earth glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, electricity resistance 10, tremorsense 60 ft.

Saves:

Fort +5, Ref +3, Will +3

Fort +7, Ref +5, Will +5

Fort +13, Ref +9, Will +9

Abilities:

Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10

Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10

Str 25, Dex 10, Con 19, Int 10, Wis 11, Cha 10

Skills:

Hide +10, Intimidate +3, Knowledge (dungeoneering) +6, Listen +6, Move Silently +3, Search +6, Spot +8, Survival +6 (+8 following tracks or underground)

Hide +10, Intimidate +10, Knowledge(dungeoneering) +10, Listen +10, Move Silently +10, Search +10, Spot +10, Survival+10 (+12 following tracks or underground)

Hide +14, Intimidate +18, Knowledge (dungeoneering) +18, Listen +18, Move Silently +18, Search +22, Spot +22, Survival+18 (+20 following tracks or underground)

Feats:

Multiattack, Toughness

Cleave B, Multiattack, Power Attack, Toughness

Awesome Blow, Cleave B, Great Cleave, Improved Bull Rush, Multiattack, Power Attack, Toughness

Environment:

Elemental Plane of Earth

Elemental Plane of Earth

Elemental Plane of Earth

Organization:

Solitary, pair, or cluster (3-5)

Solitary, pair, or cluster (3-5)

Solitary, pair, or party (6-11)

Challenge Rating:

3

6

8

Treasure:

None

None

None

Alignment:

Usually neutral

Usually neutral

Usually neutral

Advancement:

4-6 HD (Small)

8-14 HD (Medium)

16-21 HD (Large); 22-45 HD (Huge)

Level Adjustment:

-

-

-

Minor xorns are about 3 feet tall and wide and weigh about 120 pounds. Average xorns are about 5 feet tall and wide, weighing about 600 pounds. Elder xorns are about 8 feet tall and wide and weigh about 9,000 pounds.

Xorns speak Common and Terran.

Combat

Xorns do not attack fleshly beings except to defend themselves or their property, since they cannot digest meat. Xorns are indifferent to creatures of the Material Plane-with the sole exception of anyone carrying a significant amount of precious metals or minerals, which xorns eat. They can smell food up to 20 feet away. A xorn can be quite aggressive when seeking food, especially on the Material Plane, where such sustenance is harder to find than it is on its native plane.

A xorn's favorite mode of attack is to wait just beneath a stone surface until a foe comes within reach, then emerge suddenly. Groups of xorns often send one of their number to the surface to negotiate for food while the remainder position themselves for a surprise attack.

All-Around Vision (Ex): A xorn's symmetrically placed eyes allow it to look in any direction, providing a +4 racial bonus on Spot and Search checks. A xorn can't be flanked.

Earth Glide (Ex): A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.


Sponsor Ads:

Latest RPG Post

She thought about many things but could not make up her mind so she chose to just walk on the edge of the sea water and the dry sand thinking about…

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Xorn - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2017
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Register/Login via:

RPG Info

Latest Game Topics

Video: Mad Weapon Skills

Highlights

Debate: Play By Post vs Table Top Rpgs: What are your thoughts about this Topic? By Abnninja 1 Week Ago
RPG Etiquette: Do you think there should be a standard, is there a standard? By Abnninja 1 Week Ago
What Kind Of RPG Experience Are You Looking For?: When you come here to role-play what are you expecting from the game? By Abnninja 1 Week Ago
Text RPG Character Creator: This custom program is the foundation of how all the RPGs function here. By JB 28th Jun, 2017 - 2:56pm
Players Waiting On Players Syndrome: As a Player you can take the initiative in a game, do not be shy. By LitRPG 19th Mar, 2017 - 10:39pm
Can One Player And A Game Master Carry A Game?: What are your thoughts about this Topic? By LitRPG 19th Mar, 2017 - 10:31pm
Looking For Committed Game Masters For JB's Boards: If you are a committed Game Master then you might like to share your skills! By JB 22nd Feb, 2017 - 11:45am
Text RPG Creator Character Switching: What are your thoughts about this Topic? By JB 14th Apr, 2016 - 11:47am
Over Reliance On The Game Master To Have Fun: The Game Master only creates the setting, you decide how to have fun in it! By Krusten 8th Apr, 2016 - 11:41pm
Dependable RPG Players: When you go to war do you want a fellow soldier or flaker on your side? By JB 6th Jan, 2016 - 10:10pm

Updated every: 59 minutes