Dungeons and Dragons Spider Eater 3.5 PBP RPG

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Spider Eater

Spider Eater

Large Magical Beast

Hit Dice:

4d10+20 (42 hp)

Initiative:

+1

Speed:

30 ft. (6 squares), fly 60 ft. (good)

Armor Class:

14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13

Base Attack/Grapple:

+4/+13

Attack:

Sting +8 melee (1d8+5 plus poison)

Full Attack:

Sting +8 melee (1d8+5 plus poison) and bite +3 melee (1d8+2)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Implant, poison

Special Qualities:

Darkvision 60 ft., freedom of movement, low-light vision, scent

Saves:

Fort +9, Ref +5, Will +2

Abilities:

Str 21, Dex 13, Con 21, Int 2, Wis 12, Cha 10

Skills:

Listen +10, Spot +11

Feats:

Alertness, Dodge

Environment:

Temperate forests

Organization:

Solitary

Challenge Rating:

5

Treasure:

None

Alignment:

Always neutral

Advancement:

5-12 HD (Huge)

Level Adjustment:

-

A spider eater is about 10 feet long and 4 feet high, and has a wingspan of about 20 feet. It weighs about 4,000 pounds.

Combat

A spider eater attacks with its venomous sting and powerful mandibles. Its usual tactic is to deliver a sting, then back off, hovering out of reach until the venom takes effect.

Implant (Ex): Female spider eaters lay their eggs inside paralyzed creatures of Large or larger size. The young emerge about six weeks later, literally devouring the host from inside.

Poison (Ex): Injury, Fortitude DC 17, initial damage none, secondary damage paralysis for 1d8+5 weeks. The save DC is Constitution-based.

Freedom of Movement (Su): Spider eaters have a continuous freedom of movement ability as the spell (caster level 12th). When the spider eater serves as a mount, this effect does not extend to its rider.

Skills: Spider eaters have a +4 racial bonus on Listen and Spot checks.

Training A Spider Eater

A spider eater requires training before it can bear a rider in combat.

Training a spider eater requires six weeks of work and a DC 25 Handle Animal check. Riding a spider eater requires an exotic saddle. A spider eater can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Spider eater eggs are worth 2,000 gp apiece on the open market, while young are worth 3,000 gp each. Professional trainers charge 3,000 gp to rear or train a spider eater.

Carrying Capacity: A light load for a spider eater is up to 306 pounds; a medium load, 307-612 pounds; and a heavy load, 613-920 pounds.


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Yeah, the hard part is integrating a villain into a group. MY OA player came from a clan that was known to be dishonorable. Of course, the first clan leader was asked to take that route by his brother, the first Emperor. They have been the spies, assassins, and ninja of this setting ever since. So, the other players never really trusted him. But he showed his worth and a few relented and he became friends with them.

They benefitted greatly from that friendship, because the other thing this clan is known for is loyalty to friends… it's just damn hard to earn that friendship. Well, he used his villainy to benefit his friends in the group. And he'd occasionally use it to the detriment of others… as long as it didn't mess with the groups aim too much. Nothing anyone could ever prove… luckily. That was a lot of fun.

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