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Shadow | Greater Shadow |
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Medium Undead (Incorporeal) |
Medium Undead (Incorporeal) |
Hit Dice: |
3d12 (19 hp) |
9d12 (58 hp) |
Initiative: |
+2 |
+2 |
Speed: |
Fly 40 ft. (good) (8 squares) |
Fly 40 ft. (good) (8 squares) |
Armor Class: |
13 (+2 Dex, +1 deflection), touch 13, flat-footed 11 |
14 (+2 Dex, +2 deflection), touch 14, flat-footed 12 |
Base Attack/Grapple: |
+1/- |
+4/- |
Attack: |
Incorporeal touch +3 melee (1d6 Str) |
Incorporeal touch +6 melee (1d8 Str) |
Full Attack: |
Incorporeal touch +3 melee (1d6 Str) |
Incorporeal touch +6 melee (1d8 Str) |
Space/Reach: |
5 ft./5 ft. |
5 ft./5 ft. |
Special Attacks: |
Create spawn, strength damage |
Create spawn, strength damage |
Special Qualities: |
Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits |
Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits |
Saves: |
Fort +1, Ref +3, Will +4 |
Fort +3, Ref +5, Will +7 |
Abilities: |
Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13 |
Str -, Dex 15, Con -, Int 6, Wis 12, Cha 14 |
Skills: |
Hide +8*, Listen +7, Search +4, Spot +7 |
Hide +14*, Listen +9, Search +6, Spot +9 |
Feats: |
Alertness, Dodge |
Alertness, Dodge, Mobility, Spring Attack |
Environment: |
Any |
Any |
Organization: |
Solitary, gang (2-5), or swarm (6-11) |
Solitary |
Challenge Rating: |
3 |
8 |
Treasure: |
None |
None |
Alignment: |
Always chaotic evil |
Always chaotic evil |
Advancement: |
4-9 HD (Medium) |
- |
Level Adjustment: |
- |
- |
A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places. A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly. Shadows lurk in dark places, waiting for living prey to happen by. Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect. Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds. Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a -4 penalty on Hide checks. Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics. Strength Damage (Su): The touch of a greater shadow deals 1d8 points of Strength damage to a living foe.
News: Latest Comments
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In addition to the fighting amongst yourselves in character I will be also in the posts giving actual questions which you need to answer. The person with the MOST correct answer wins.
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