Dungeons and Dragons Part IX. Spells 3.5 PBP RPG

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Spells

Table of Contents

Magic Overview
Casting Spells
Choosing A Spell
Concentration
Counterspells
Caster Level
Spell Failure
The Spell's Result
Special Spell Effects
Combining Magical Effects
Spell Descriptions
Arcane Spells
Preparing Wizard Spells
Arcane Magical Writings
Sorcerers and Bards
Divine Spells
Preparing Divine Spells
Divine Magical Writings
New Divine Spells
Special Abilities
Spell List I
Bard Spells
Cleric Spells
Cleric Domains
Air Domain
Air Domain Spells
Animal Domain
Animal Domain Spells
Chaos Domain
Chaos Domain Spells
Death Domain
Death Domain Spells
Destruction Domain
Destruction Domain Spells
Earth Domain
Earth Domain Spells
Evil Domain
Evil Domain Spells
Fire Domain
Fire Domain Spells
Good Domain
Good Domain Spells
Healing Domain
Healing Domain Spells
Knowledge Domain
Knowledge Domain Spells
Law Domain
Law Domain Spells
Luck Domain
Luck Domain Spells
Magic Domain
Magic Domain Spells
Plant Domain
Plant Domain Spells
Protection Domain
Protection Domain Spells
Strength Domain
Strength Domain Spells
Sun Domain
Sun Domain Spells
Travel Domain
Travel Domain Spells
Trickery Domain
Trickery Domain Spells
War Domain
War Domain Spells
Water Domain
Water Domain Spells
Spell List II
Druid Spells
Paladin Spells
Ranger Spells
Sorcerer/Wizard Spells
Spells (A-B)
Spells (C)
Spells (D-E)
Spells (F-G)
Spells (H-L)
Spells (M-O)
Spells (P-R)
Spells (S)
Spells (T-Z)
Epic Spells
Acquiring Epic Spells
Epic Spell Development
Epic Spellcasting
Epic Spell Terms
Epic Spell Formulas and Calculations
Dispelling, Epic Spells, and Antimagic Field
Epic Spell Descriptions
Developing Epic Spells
Seed Descriptions
Seed: Afflict
Seed: Animate
Seed: Animate Dead
Seed: Armor
Seed: Banish
Seed: Compel
Seed: Conceal
Seed: Conjure
Seed: Contact
Seed: Delude
Seed: Destroy
Seed: Dispel
Seed: Energy
Seed: Foresee
Seed: Fortify
Seed: Heal
Seed: Life
Seed: Reflect
Seed: Reveal
Seed: Slay
Seed: Summon
Seed: Transform
Seed: Transport
Seed: Ward
Epic Psionic Powers
Non-Epic Spell
Psionic Spells
Bard Spells
Cleric Spells
Mind Domain
Sorcerer/Wizard Spells
Spell Descriptions

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Shuth closely examines the shard and is able to discover the following: The outer layer of this life form does actually consist of a fairly thick layer of crystal which is not technically alive. Beneath the initial layer of crystal Shuth finds organic material and a network of what appears to be similar to nerve strands but these nerves are not the same as what one would find in a human, Vargr, Aslan, or any other species that Shuth is familiar with.

When dissected, Shuth is able to examine the nerve strands better and with the assistance of the autodoc he is able to run a series of diagnostics and tests which show that the nerves are very much actively sending electro-chemical signals throughout the organism. There are no organs to speak of, blood vessels, etc and it is unclear how the creature is able to generate and maintain these signals but it is clear to Shuth from testing and providing stimuli that the sample he is dealing with is aware or at least reacts to stimuli. It also appears to be growing at a fairly steady rate as the nerve strands expand and somehow continue to form a crystalline structure around themselves. It would appear that the crystalline structure is akin to a turtles shell that houses and protects the creature. While not alive per se it is a part of a living creature.

When exposed to the device that the crew crafted Shuth makes an interesting discovery in that this seems to be one of the stimuli that the creature reacts to and in fact the shift in frequencies definitely appear to be in response to the device as the creature attempts to adapt; he also notes that when the device is able to dampen whatever frequency the creature is sending out at the time this causes the creature to stop growing and in fact the nerve endings begin to deteriorate. It would seem therefore that the creature is adapting to what it perceives to be a threat by shifting frequencies. Shuth might speculate that the creature somehow converts psionic energy from its environment into building materials that allow it to grow. It may not be limited to psionic energy but this is what it appears to be feeding off of at the present time which perhaps explains mental assaults that the crew has been experiencing.

Shuth would likely speculate further that this shard, and indeed nearly any shard that breaks away from the main structure, is capable of acting completely independently of the original structure and this could be a form of asexual reproduction as the creature somehow sheds these crystallized shards which then attach to the surrounding environment and begin to grow into a new individual creature.

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