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Half-Giant, 1st-Level Warrior |
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Medium Giant (Psionic) |
Hit Dice: |
1d8+2 (6 hp) |
Initiative: |
-1 |
Speed: |
30 ft. (6 squares) |
Armor Class: |
13 (-1 Dex, +4 scale mail), touch 9, flat-footed 13 |
Base Attack/Grapple: |
+1/+7 |
Attack: |
Large greatsword +4 melee (3d6+3/19-20) or Large javelin +0 ranged (1d8+2) |
Full Attack: |
Large greatsword +4 melee (3d6+3/19-20) or Large javelin +0 ranged (1d8+2) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Psi-like abilities |
Special Qualities: |
Fire acclimated, giant's stature, low-light vision |
Saves: |
Fort +4, Ref -1, Will -1 |
Abilities: |
Str 15, Dex 9, Con 14, Int 10, Wis 9, Cha 8 |
Skills: |
Listen +1, Spot +1 |
Feats: |
Weapon Focus (greatsword) |
Environment: |
Warm desert |
Organization: |
Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
Challenge Rating: |
1 |
Treasure: |
Standard |
Alignment: |
Usually neutral good |
Advancement: |
By character class |
Level Adjustment: |
+1 |
Half-giants typically stand from 7 feet to nearly 8 feet tall and weigh from 250 to 400 pounds, with men noticeably taller and heavier than women. Half-giants speak Common. Many also learn Giant. Because of their giant ancestry, half-giants are able to use weapons sized for creatures larger than normal humans. They gain considerable satisfaction in using these large weapons in combat against their foes. Psi-Like Abilities: 1/day: stomp (DC 10). Manifester level equal to 1/2 HD (minimum 1st). The save DC is Charisma-based. Fire Acclimated (Ex): Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Powerful Build (Ex): The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category. The half-giant warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. Half-Giants as CharactersHalf-giant characters possess the following racial traits. +2 Constitution, +2 Strength, -2 Dexterity. Medium size. Half-giant base land speed is 30 feet. Low-light vision. Naturally Psionic: Half-giants gain 2 bonus power points at 1st level, regardless of whether they choose a psionic class. Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Powerful build (see above). Special Attacks (see above): Psi-like abilities. Automatic Language: Common. Bonus Language: Draconic, Giant, Gnoll, Ignan. Favored Class: Psychic warrior. Level adjustment: +1.
News: Latest Comments
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You decide to give Melanie a pep talk and you can see she is most definitely not interested and simply says,
"Isn't that what you're being paid for... To protect me from that?"
You see her point and disposition. You're on the way to the mall, it is a very busy place, especially at the hour you're going. At the mall you encounter very little but one the way back what seems to be a half drunk driver hits your vehicle from behind. As you step out you can see the damage is not too bad but to your surprise the drunk is insisting that it is your fault and he looks like he wants to swing at you even though you were not driving.
GM: Say what you wish to do now.
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