Dungeons and Dragons Half-Giant 3.5 PBP RPG

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Half-Giant

Half-Giant, 1st-Level Warrior

Medium Giant (Psionic)

Hit Dice:

1d8+2 (6 hp)

Initiative:

-1

Speed:

30 ft. (6 squares)

Armor Class:

13 (-1 Dex, +4 scale mail), touch 9, flat-footed 13

Base Attack/Grapple:

+1/+7

Attack:

Large greatsword +4 melee (3d6+3/19-20) or Large javelin +0 ranged (1d8+2)

Full Attack:

Large greatsword +4 melee (3d6+3/19-20) or Large javelin +0 ranged (1d8+2)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Psi-like abilities

Special Qualities:

Fire acclimated, giant's stature, low-light vision

Saves:

Fort +4, Ref -1, Will -1

Abilities:

Str 15, Dex 9, Con 14, Int 10, Wis 9, Cha 8

Skills:

Listen +1, Spot +1

Feats:

Weapon Focus (greatsword)

Environment:

Warm desert

Organization:

Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)

Challenge Rating:

1

Treasure:

Standard

Alignment:

Usually neutral good

Advancement:

By character class

Level Adjustment:

+1

Half-giants typically stand from 7 feet to nearly 8 feet tall and weigh from 250 to 400 pounds, with men noticeably taller and heavier than women.

Half-giants speak Common. Many also learn Giant.

Combat

Because of their giant ancestry, half-giants are able to use weapons sized for creatures larger than normal humans. They gain considerable satisfaction in using these large weapons in combat against their foes.

Psi-Like Abilities: 1/day: stomp (DC 10). Manifester level equal to 1/2 HD (minimum 1st). The save DC is Charisma-based.

Fire Acclimated (Ex): Half-giants have a +2 racial bonus on saving throws against all fire spells and effects.

Powerful Build (Ex): The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.

The half-giant warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Half-Giants as Characters

Half-giant characters possess the following racial traits.

  • +2 Constitution, +2 Strength, -2 Dexterity.

  • Medium size.

  • Half-giant base land speed is 30 feet.

  • Low-light vision.

  • Naturally Psionic: Half-giants gain 2 bonus power points at 1st level, regardless of whether they choose a psionic class.

  • Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects.

  • Powerful build (see above).

  • Special Attacks (see above): Psi-like abilities.

  • Automatic Language: Common. Bonus Language: Draconic, Giant, Gnoll, Ignan.

  • Favored Class: Psychic warrior.

  • Level adjustment: +1.


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