Dungeons and Dragons Giant Fire Beetle 3.5 PBP RPG

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Giant Fire Beetle

Giant Fire Beetle

Small Vermin

Hit Dice:

1d8 (4 hp)

Initiative:

+0

Speed:

30 ft. (6 squares)

Armor Class:

16 (+1 size, +5 natural), touch 11, flat-footed 16

Base Attack/Grapple:

+0/-4

Attack:

Bite +1 melee (2d4)

Full Attack:

Bite +1 melee (2d4)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Darkvision 60 ft., vermin traits

Saves:

Fort +2, Ref +0, Will +0

Abilities:

Str 10, Dex 11, Con 11, Int -, Wis 10, Cha 7

Skills:

-

Feats:

-

Environment:

Warm plains

Organization:

Cluster (2-5) or colony (6-11)

Challenge Rating:

1/3

Advancement:

2-3 HD (Small)

Level Adjustment:

-

These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands' luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius. Giant fire beetles are about 2 feet long.


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I can and have played a villain. I think even a bad guy can do some good for those in the area. Granted while some may not like a villian they can and do support them if they are happy with their lives. It is just getting to that point.

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