Dungeons and Dragons Wolverine 3.5 PBP RPG

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Wolverine

Wolverine

Medium Animal

Hit Dice:

3d8+15 (28 hp)

Initiative:

+2

Speed:

30 ft. (6 squares), burrow 10 ft., climb 10 ft.

Armor Class:

14 (+2 Dex, +2 natural), touch 12, flat-footed 12

Base Attack/Grapple:

+2/+4

Attack:

Claw +4 melee (1d4+2)

Full Attack:

2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Rage

Special Qualities:

Low-light vision, scent

Saves:

Fort +7, Ref +5, Will +2

Abilities:

Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10

Skills:

Climb +10, Listen +6, Spot +6

Feats:

Alertness, Toughness, Track B

Environment:

Cold forests

Organization:

Solitary

Challenge Rating:

2

Advancement:

4-5 HD (Large)

Level Adjustment:

-

These creatures are similar to badgers but are bigger, stronger, and even more ferocious.

Combat

Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.

Skills: Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.


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Out of Character: : Since we have a round without melee, time for the longbow…

In Character: :

Feeling Poljen ready himself for battle, Trammet flaps away and finds a perch from which to watch the coming fight. Poljen has taught the eagle to stay away from such danger, unless there is good reason for the animal to engage.

Poljen grins as the Ball of Fire detonates amidst the enemy. He feels the Battle Madness stirring in him, and for a moment considers resisting, until their foe is closer to hand. But then seeing several of them grow to be taller than himself, he gives in. His smile once more turns feral, his eyes glisten with anticipation and his breathing grows deeper. Seeing the dark dwarves getting up, he realizes he has a chance to shoot and quickly pulls out the fine bow Lia had gifted him. He lets fly a pair of arrows, then drops it and readies his sword and shield.

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